Here is a list of all variables with links to the classes they belong to:
- a -
- a : ColourClothesLambda
- ABANDONED : EconomyOutputStrings
- ACT_STORE_SAVE_VERSION : ManBase
- ACTIONS : InventoryCombinationFlags
- ACTIVATION_DELAY : PainKillersMdfr
- ADD_AS_ATTACHMENT : InventoryCombinationFlags
- ADD_AS_CARGO : InventoryCombinationFlags
- ADD_FUEL_TO_TORCH : UATimeSpent
- ADMIN_PREFIX : ChatLine
- ADMIN_TEXT_COLOUR : ChatLine
- AGENT_DOSE_PER_BS_SEC : AreaExposureMdfr
- AGENT_THRESHOLD_ACTIVATE : BrainDiseaseMdfr, CholeraMdfr, CommonColdMdfr, ContaminationStage1Mdfr, ContaminationStage2Mdfr, ContaminationStage3Mdfr, InfluenzaMdfr, PoisoningMdfr, SalmonellaMdfr, WoundInfectionMdfr, WoundInfectStage1Mdfr, WoundInfectStage2Mdfr
- AGENT_THRESHOLD_DEACTIVATE : BrainDiseaseMdfr, CholeraMdfr, CommonColdMdfr, ContaminationStage1Mdfr, ContaminationStage2Mdfr, ContaminationStage3Mdfr, InfluenzaMdfr, PoisoningMdfr, SalmonellaMdfr, WoundInfectionMdfr, WoundInfectStage1Mdfr, WoundInfectStage2Mdfr
- AGENT_THRESHOLD_FEVER : ContaminationStage3Mdfr, WoundInfectStage1Mdfr
- AGENTS_PER_SEC : AreaExposureMdfr
- AI_ATTACKSPEED : GameConstants
- AI_CONTAMINATION_DMG_PER_SEC : GameConstants
- AI_MAX_BLOCKABLE_ANGLE : GameConstants
- AI_NOISE_CROUCH_RUN : PlayerConstants
- AI_NOISE_IDLE : PlayerConstants
- AI_NOISE_ROLL : PlayerConstants
- AI_NOISE_RUN : PlayerConstants
- AI_NOISE_SHOES_BOOTS : PlayerConstants
- AI_NOISE_SHOES_NONE : PlayerConstants
- AI_NOISE_SHOES_SNEAKERS : PlayerConstants
- AI_NOISE_SPRINT : PlayerConstants
- AI_NOISE_WALK : PlayerConstants
- AI_VISIBILITY_CROUCH : PlayerConstants
- AI_VISIBILITY_IDLE : PlayerConstants
- AI_VISIBILITY_PRONE : PlayerConstants
- AI_VISIBILITY_RUN : PlayerConstants
- AI_VISIBILITY_STANDING : PlayerConstants
- AI_VISIBILITY_WALK : PlayerConstants
- AIRBORNE_EXPLOSION_DELAY : ContaminatedArea_Dynamic
- AIRBORNE_FX_OFFSET : ContaminatedArea_Dynamic
- AlignChilds : AutoHeightSpacer
- ALL : UAWaterType
- ALLOWED_WATER_SURFACES : ActionFillBottleBase, ActionFishingNew
- allowRefillSpeedModifier : ITEM_ShockHandlingData
- allowStaminaAffectInertia : ITEM_MovementData
- ALPHA_MAX : DamageDealtEffect, FlashbangEffect
- ALPHA_MIN : DamageDealtEffect, FlashbangEffect
- amount : Bouncer, HoverEffect, MainMenuButtonEffect
- ANIM_PHASE_DEPLOYED : ClaymoreMine
- ANIM_PHASE_DISPLAY_HIDE : GPSReceiver
- ANIM_PHASE_FLAME : ItemBase
- ANIM_PHASE_PACKED : ClaymoreMine
- ANIM_PHASE_TRIGGER : RemoteDetonatorTrigger
- ANIM_PHASE_TRIGGER_CLOCK : ImprovisedExplosive
- ANIM_PHASE_TRIGGER_EMPTY : ImprovisedExplosive
- ANIM_PHASE_TRIGGER_REMOTE : ImprovisedExplosive, Plastic_Explosive
- ANIM_PHASE_TRIGGER_TIMER : ImprovisedExplosive
- ANIMATION_CLOSED : FireplaceBase
- ANIMATION_DEPLOYED : ItemBase
- ANIMATION_INVENTORY : Hologram
- ANIMATION_OPENED : FireplaceBase
- ANIMATION_PLACING : Hologram
- ANTIBIOTICS_LIFETIME : AntibioticsMdfr
- ANTIBIOTICS_STRENGTH : AntibioticsMdfr
- APPLY_SPLINT : UATimeSpent
- AREA_LEFT : UIScriptedMenu
- AREA_RIGHT : UIScriptedMenu
- AREA_SETUP_DELAY : ContaminatedArea_Dynamic
- Areas : JsonDataContaminatedAreas
- AroundPartName : JsonDataPlayerData
- ARRAY_FLOAT : CachedObjectsArrays
- ARRAY_INT : CachedObjectsArrays
- ARRAY_STRING : CachedObjectsArrays
- ARROW_PIERCE_DEPTH : CGame
- ARTILLERY_SHELL_SPEED : ContaminatedArea_Dynamic
- Aside : vector
- ATT_SLOT_CYLINDER : Weapon_Base
- ATT_SLOT_EJECTOR : Weapon_Base
- ATTACH_MAGAZINE : InventoryCombinationFlags
- ATTACHED_CLIPS_STATES : ItemBase
- ATTACHED_CLIPS_STATES_COUNT : ItemBase
- ATTACHMENT_BARBED_WIRE : BaseBuildingBase
- ATTACHMENT_CAMONET : BaseBuildingBase
- ATTACHMENT_CAULDRON : ItemBase
- ATTACHMENT_COMBINATION_LOCK : BaseBuildingBase
- ATTACHMENT_COOKING_POT : ItemBase
- ATTACHMENT_FRYING_PAN : ItemBase
- ATTACHMENT_SLOT_COMBINATION_LOCK : BaseBuildingBase
- ATTACHMENT_WOODEN_LOG : BaseBuildingBase
- AttachmentsGroupContainer : WidgetLayoutName
- attachmentSlotItemSets : PlayerSpawnPreset
- attributes : PlayerSpawnPresetItemSetBase
- ATTSLOT_BARBEDWIRE_DOWN : BaseBuildingBase
- ATTSLOT_BARBEDWIRE_UP : BaseBuildingBase
- ATTSLOT_CAMONET : BaseBuildingBase
- AURORA_SANTA_WRECK : ParticleList
- autoAttach : CfgSlots::Slot_magazine2, CfgSlots::Slot_magazine3, CfgSlots::Slot_magazine, CfgSlots::Slot_magazineFakeWeapon