Here is a list of all functions with links to the files they belong to:
- r -
- RadialMenu() : RadialMenu.c
- RadialQuickbarItem() : RadialQuickbarMenu.c
- RadiusLifetimeDecrease() : CentralEconomy.c
- RadiusLifetimeIncrease() : CentralEconomy.c
- RadiusLifetimeReset() : CentralEconomy.c
- Random() : dayzplayer.c
- Random01() : dayzplayer.c
- RandomGeneratorSyncManager() : RandomGeneratorSyncManager.c
- Randomize() : DayZPlayerImplementFallDamage.c
- RandomizedDeviation() : MapNavigationBehaviour.c
- RandomizePageIndex() : UiHintPanel.c
- RandomizePosition() : MapNavigationBehaviour.c
- RandomRange() : dayzplayer.c
- RDG2SmokeGrenade_Black() : RDG2SmokeGrenade_ColorBase.c
- RDG2SmokeGrenade_White() : RDG2SmokeGrenade_ColorBase.c
- ReadFile() : EnSystem.c
- ReadFromContext() : Hand_Events.c, ActionBase.c, ActionBuildPart.c, ActionDrinkPondContinuous.c, ActionRepairCarEngine.c, ActionRepairCarPart.c, ActionDeployObject.c, ActionCarHorn.c
- ReadParamValue() : AIBehaviour.c
- ReadVarsFromCTX() : ItemBase.c
- ReceiveMaterialsServer() : Construction.c
- Refresh() : SizeToChild.c, RadialMenu.c, InventoryMenu.c, Inventory.c, HudDebugWinCharModifiers.c
- RefreshAudio() : Edible_Base.c
- RefreshAudioVisuals() : Bottle_Base.c
- RefreshAudioVisualsOnClient() : Bottle_Base.c
- RefreshByLocalProfile() : HudDebug.c
- RefreshCrosshairVisibility() : HudDebug.c
- RefreshFireParticlesAndSounds() : FireplaceBase.c
- RefreshFireplacePhysics() : FireplaceBase.c
- RefreshFireplaceVisuals() : FireplaceBase.c
- RefreshFireState() : FireplaceBase.c
- RefreshList() : ServerBrowserTab.c
- RefreshParticlesAndSounds() : SmokeGrenadeBase.c
- RefreshPhysics() : ItemBase.c
- RefreshQuickbar() : InventoryMenu.c, Inventory.c
- RefreshReservations() : ActionBase.c
- RefreshSlots() : GardenPlot.c
- RefreshState() : TrapBase.c, Trap_TripWire.c
- RegAIBehaviour() : AIBehaviour.c
- RegisterActionForSync() : BaseBuildingBase.c
- RegisterAnimation() : PluginDayzPlayerDebug.c
- RegisterAnimationEvent() : DayZAnimal.c, human.c
- RegisterAnimations() : PluginDayzPlayerDebug.c
- RegisterArcheryItem() : DayZPlayerCfgBase.c
- RegisterAttachmentSoundLookupTable() : dayzplayer.c
- RegisterAttack() : DayZInfectedType.c
- RegisterAttacks() : DayZInfectedType.c
- RegisterCameraCreator() : dayzplayer.c
- RegisterCameraOnChangeFn() : dayzplayer.c
- RegisterCameraOnChangeFnStatic() : dayzplayer.c
- RegisterClass() : RadialMenu.c
- RegisterConsumer() : StaminaHandler.c
- RegisterCooldowns() : DayZPlayerMeleeFightLogic_LightHeavy.c
- RegisterCustom() : DayZPlayerCfgBase.c
- RegisterDebugItem() : PluginDayzPlayerDebug.c, PluginItemDiagnostic.c
- RegisterDefaultEvents() : human.c
- RegisterElement() : DisplayStatus.c
- RegisterEmptyHanded() : DayZPlayerCfgBase.c
- RegisterEntrance() : Land_Underground_Panel.c
- RegisterEvent() : human.c
- RegisterEvents() : SpookyAreaMisc.c
- RegisterExponential() : StaminaHandler.c
- RegisterExponentialEx() : StaminaHandler.c
- RegisterFireArms() : DayZPlayerCfgBase.c
- RegisterFixed() : StaminaHandler.c
- RegisterHandler() : PlayerSoundManager.c
- RegisterHeavy() : DayZPlayerCfgBase.c
- RegisterHitComponentsForAI() : dayzplayer.c, DayZInfectedType.c, AnimalBase.c
- RegisterItem() : PlayerStomach.c
- RegisterItself() : NotifiersManager.c
- RegisterLauncher() : DayZPlayerCfgBase.c
- RegisterLinear() : StaminaHandler.c
- RegisterLogTamplate() : LogTemplates.c
- RegisterOneHanded() : DayZPlayerCfgBase.c
- RegisterOverheatingParticle() : ItemBase.c
- RegisterPanel() : Land_Underground_Panel.c
- RegisterPartForSync() : BaseBuildingBase.c
- RegisterParticleEvent() : dayzplayer.c
- RegisterPCO() : PlayerStatsPCO.c
- RegisterPistol() : DayZPlayerCfgBase.c
- RegisterPlayerData() : PluginDeveloperSync.c
- RegisterPoleArms() : DayZPlayerCfgBase.c
- RegisterPPEClass() : PPEManager.c
- RegisterRandomized() : StaminaHandler.c
- RegisterRecipe() : PluginRecipesManagerBase.c
- RegisterRecipies() : PluginRecipesManagerBase.c
- RegisterRequester() : PPERequesterBank.c
- RegisterRestrained() : DayZPlayerCfgBase.c
- RegisterSoundEvent() : dayzplayer.c
- RegisterSoundSetMap() : EasterEgg.c
- RegisterSoundTable() : dayzplayer.c
- RegisterStat() : PlayerStatsPCO.c
- RegisterState() : PlayerSoundEventHandler.c
- RegisterStepEvent() : dayzplayer.c
- RegisterStepSoundLookupTable() : dayzplayer.c
- RegisterSurrender() : DayZPlayerCfgBase.c
- RegisterTwoHanded() : DayZPlayerCfgBase.c
- RegisterValve() : Land_Underground_WaterReservoir.c
- RegisterVoiceSoundLookupTable() : dayzplayer.c
- RelativizeValue() : PPERequestPlatformsBase.c
- Release() : EasterEgg.c
- ReleaseBreathSoundEvent() : HoldBreathEvents.c
- ReleaseDebugObject() : PluginDayZCreatureAIDebug.c
- ReleaseFocus() : PluginDayzPlayerDebug.c, PluginItemDiagnostic.c
- ReleaseNetworkControls() : dayzplayer.c
- ReleaseObject() : EnVisual.c
- ReleaseSound() : AnimalBase.c
- ReloadScriptOutput() : ScriptConsoleEnfScriptTab.c
- ReloadTexture() : EnWidgets.c
- RemoteDetonatorReceiver() : RemoteDetonator.c
- RemoteDetonatorTrigger() : RemoteDetonator.c
- RemotePlayerStatDebug() : RemotePlayerStatDebug.c
- Remove() : ActionTargets.c
- RemoveAction() : AdvancedCommunication.c, Building.c, ItemBase.c, CarScript.c
- RemoveActiveRequestFromMaterials() : PPEManager.c
- RemoveAddDamageableType() : AreaDamageManager.c
- RemoveAgent() : ItemBase.c
- RemoveAllAgents() : ItemBase.c
- RemoveAllAgentsExcept() : ItemBase.c
- RemoveAllAttachedChildrenByTypename() : MiscGameplayFunctions.c
- RemoveAudio() : Edible_Base.c
- RemoveAudioVisuals() : Bottle_Base.c
- RemoveAudioVisualsOnClient() : Bottle_Base.c
- RemoveChild() : EnWidgets.c
- RemoveCloseProxy() : CentralEconomy.c
- RemoveDebugActionsMask() : ItemBase.c
- RemoveDebugShape() : BleedingSource.c
- RemoveDecal() : EnWorld.c
- RemoveForceTargetAfterUse() : ActionBase.c
- RemoveFromConstructedParts() : Construction.c
- RemoveFromFireConsumables() : FireplaceBase.c
- RemoveFromObject() : TrapBase.c
- RemoveInsider() : AreaDamageTriggerBase.c
- RemoveItemVariable() : ItemBase.c
- RemoveLight() : EnWorld.c
- RemoveLightSource() : PlayerLightManager.c
- RemoveLightSourceItem() : ItemBase.c
- RemoveMaterialUpdating() : PPEManager.c
- RemoveMovableOverride() : DayZPlayerInventory.c
- RemoveNetworkObjectInfo() : MiscGameplayFunctions.c
- RemoveOldItemFromLocation() : ActionTakeFireplaceFromBarrel.c
- RemoveParticle() : BleedingSource.c
- RemoveSplint() : MiscGameplayFunctions.c
- Repair() : ItemBase.c
- ReplaceEdibleWithNew() : Edible_Base.c
- ReplaceEdibleWithNewLambda() : Edible_Base.c
- ReplaceOnDeath() : AnimalBase.c
- ReplaceWheelLambda() : InventoryItem.c
- ReportMouse() : EnWidgets.c
- RequestDetailedInfo() : HudDebugWinCharModifiers.c
- RequestEndAction() : ActionManagerBase.c
- RequestPlayerInfo() : PluginRemotePlayerDebugClient.c
- RequestsCleanup() : PPEManager.c
- ReserveInventory() : Hand_Events.c, DayZPlayerInventory.c
- Reset() : DayZPlayerImplementMeleeCombat.c, Inventory.c
- ResetActionSyncData() : BaseBuildingBase.c
- ResetActionVar() : CombinationLock.c
- ResetAligning() : human.c
- ResetAll() : ModifiersManager.c
- ResetAllStats() : PlayerStatsPCO.c
- ResetAllZones() : DamageSystem.c
- ResetCameraCreators() : dayzplayer.c
- ResetCooldown() : DayZPlayerMeleeFightLogic_LightHeavy.c
- ResetDeath() : DayZAnimal.c, human.c
- ResetDeathCooldown() : DayZAnimal.c, human.c
- ResetFilters() : ServerBrowserTab.c
- ResetFocusedContainers() : Inventory.c
- ResetItemInHandsProfiles() : dayzplayer.c
- ResetLastTickTime() : ModifierBase.c
- ResetModifiers() : HudDebugWinCharModifiers.c
- ResetPanelUsed() : Land_Underground_Panel.c
- ResetParticle() : ParticleBase.c
- ResetParticlePosition() : EnVisual.c
- ResetRunButtonColor() : ScriptConsoleEnfScriptTab.c
- ResetRunTime() : StaminaHandler.c
- ResetState() : Land_Underground_WaterReservoir.c
- ResetTarget() : DayZPlayerImplementMeleeCombat.c
- ResetWeaponInHands() : humanitems.c
- ResistContaminatedEffect() : AnimalBase.c
- ResizeParticle() : EasterEgg.c
- RestartParticle() : EnVisual.c, ParticleBase.c
- RestartSlideShow() : UiHintPanel.c
- RestrainTargetPlayerLambda() : ActionRestrainTarget.c
- reversearray() : EnScript.c
- ReverseLightsShineOff() : CarScript.c
- ReverseLightsShineOn() : CarScript.c
- ReverseRearLight() : CarScript.c
- Right() : ServerBrowserTab.c
- RightFrontLightShineOff() : CarScript.c
- RightFrontLightShineOn() : CarScript.c
- RightHold() : ServerBrowserTab.c
- RightRelease() : ServerBrowserTab.c
- Run() : DayZTools.c
- RunEnscript() : ScriptConsoleEnfScriptTab.c
- RunEnscriptServer() : ScriptConsoleEnfScriptTab.c