Here is a list of all variables with links to the classes they belong to:
- l -
- L : Mp133Shotgun_Base
- L0 : Rifle_Base
- L_0_ADS : PPEDOF, PPEGaussFilter
- L_0_BURLAP : PPEExposureNative, PPEEyeAccomodationNative
- L_0_CONTROLS : PPEGaussFilter
- L_0_DEATH : PPEExposureNative
- L_0_DISCONNECT : PPEGaussFilter
- L_0_FEVER : PPEGaussFilter
- L_0_FLASHBANG : PPEExposureNative, PPEGaussFilter
- L_0_GLASSES : PPEGodRays
- L_0_INTRO : PPEChromAber
- L_0_INV : PPEGaussFilter
- L_0_MENU : PPEGaussFilter
- L_0_NVG : PPELightIntensityParamsNative
- L_0_NVG_GENERIC : PPEEyeAccomodationNative
- L_0_NVG_GOGGLES : PPEExposureNative
- L_0_NVG_OFF : PPEExposureNative
- L_0_NVG_OPTIC : PPEExposureNative
- L_0_PAIN_BLUR : PPERadialBlur
- L_0_SERVER_BROWSER : PPEGaussFilter
- L_0_SHOCK : PPEGaussFilter
- L_0_TOXIC_TINT : PPELightIntensityParamsNative
- L_0_TUTORIALS : PPEGaussFilter
- L_0_UNDERGROUND : PPEEyeAccomodationNative
- L_1_ADS : PPEDOF
- L_1_INTRO : PPEChromAber
- L_1_NVG : PPEFilmGrain, PPELightIntensityParamsNative
- L_1_TOXIC_TINT : PPEFilmGrain, PPELightIntensityParamsNative
- L_20_FLASHBANG : PPEGlow
- L_20_HIT : PPEGlow
- L_20_SHOCK : PPEGlow
- L_21_FLASHBANG : PPEGlow
- L_21_HIT : PPEGlow
- L_21_SHOCK : PPEGlow
- L_22_BLOODLOSS : PPEGlow
- L_23_GLASSES : PPEGlow
- L_23_NVG : PPEGlow
- L_23_TOXIC_TINT : PPEGlow
- L_25_BURLAP : PPEGlow
- L_25_MENU : PPEGlow
- L_25_SHOCK : PPEGlow
- L_25_TUNNEL : PPEGlow
- L_25_UNCON : PPEGlow
- L_26_BURLAP : PPEGlow
- L_26_MENU : PPEGlow
- L_26_SHOCK : PPEGlow
- L_26_TUNNEL : PPEGlow
- L_26_UNCON : PPEGlow
- L_27_ADS : PPEGlow
- L_28_ADS : PPEGlow
- L_29_ADS : PPEGlow
- L_2_ADS : PPEDOF
- L_2_NVG : PPEFilmGrain
- L_2_TOXIC_TINT : PPEFilmGrain
- L_30_ADS : PPEGlow
- L_3_ADS : PPEDOF
- L_4_ADS : PPEDOF
- L_5_ADS : PPEDOF
- L_E : DoubleBarrel_Base
- L_L : DoubleBarrel_Base
- LadderDown : CursorIcons
- LadderOff : CursorIcons
- LADDERS : UAMaxDistances
- LadderUp : CursorIcons
- LARGE : UAMaxDistances
- LARGE_PROJECTION_DISTANCE_LIMIT : Hologram
- LAST_DAMAGE_FALL : DebugMonitorValues
- LAST_DAMAGE_HIT : DebugMonitorValues
- LAST_UA_MSG_LIFETIME : PlayerConstants
- lastDamaged : AreaDamageTriggerInsider
- lastUpdated : TriggerInsider
- LAYER_INFO_OPERATOR : PPEMatClassParameterCommandData
- LAYER_INFO_VALUE : PPEMatClassParameterCommandData
- LayerMask : PhysicsGeomDef, TraceParam
- layoutRoot : UIMenuPanel
- LeftAreaMedium : WidgetLayoutName
- LeftAreaNarrow : WidgetLayoutName
- LeftAreaWide : WidgetLayoutName
- LeftAreaXbox : WidgetLayoutName
- LEG_HEALTH_REGEN : PlayerConstants
- LEG_HEALTH_REGEN_BROKEN : PlayerConstants
- LIFETIME : DisinfectionMdfr, DynamicArea_Flare, EpinephrineMdfr, MorphineMdfr, PainKillersMdfr
- LIGHT_OFF_GLASS : Clothing, ItemBase, Switchable_Base
- LIGHT_OFF_REFLECTOR : Clothing, ItemBase, Switchable_Base
- LIGHT_ON_GLASS : Clothing, ItemBase, Switchable_Base
- LIGHT_ON_GLASS_RED : Clothing
- LIGHT_ON_REFLECTOR : Clothing, ItemBase, Switchable_Base
- LIGHT_ON_REFLECTOR_RED : Clothing
- LIGHT_SHOCK_HIT : ShockHandler
- lighting_darknight : WorldLighting
- lighting_default : WorldLighting
- LINE_COUNT : Chat
- LINKS : EconomyOutputStrings
- LIQUID_RAIN_AMOUNT_COEF_BASE : GameConstants
- LIVONIA_ARTY_STRIKE_POS : WorldData
- LIVONIA_STRIKE_POS : MissionBase
- LOAD_CHAMBER : InventoryCombinationFlags
- LOADING_SCREEN_HINT_INTERVAL : GameConstants
- LOADING_SCREEN_HINT_INTERVAL_MIN : GameConstants
- LOCK : UATimeSpent
- LOCK_VERSION : ActionLockAttachment
- LOCKING_SOUNDSET : Land_Underground_Stairs_Exit
- LOG_DEBUG : Debug
- LOG_DEBUG_ACTION : Debug
- LOG_DEBUG_BASEBUILDING : Debug
- LOG_DEBUG_BLEEDING_CHANCES : Debug
- LOG_DEBUG_INV_HFSM : Debug
- LOG_DEBUG_INV_MOVE : Debug
- LOG_DEBUG_INV_RESERVATION : Debug
- LOG_DEBUG_MELEE : Debug
- LOG_DEBUG_PARTICLE : Debug
- LOG_DEBUG_QUICKBAR : Debug
- LOG_DEBUG_SYMPTOM : Debug
- LOG_DEBUG_TF : Debug
- LOG_DEBUG_TRIGGER : Debug
- LOG_DEBUG_WEATHER : Debug
- LOG_DEBUG_WEIGHT : Debug
- LOG_DEFAULT : Debug
- LOG_ERROR : Debug
- LOG_INFO : Debug
- LOG_WARNING : Debug
- LOGO_FADEIN_TIME : UIScriptedMenu
- LOGS_ENABLED : PluginConfigHandler
- LOOKING_TO_SKY : Hologram
- LOOKUP_RADIUS : PluginBase
- LOOP_SOUND : House, ItemBase
- LOOT_SIZE : EconomyOutputStrings
- LootCorpse : CursorIcons
- LOW_ENERGY_DAMAGE_PER_SEC : PlayerConstants
- LOW_ENERGY_THRESHOLD : PlayerConstants
- LOW_FILTER_SOUND_EVENT_MAX : MaskMdfr
- LOW_FILTER_SOUND_EVENT_MIN : MaskMdfr
- LOW_FILTER_SOUND_THRESHOLD : MaskMdfr
- LOW_WATER_DAMAGE_PER_SEC : PlayerConstants
- LOW_WATER_THRESHOLD : PlayerConstants
- LOWEST : float
- LVL0 : InjuryAnimValues
- LVL1 : InjuryAnimValues
- LVL2 : InjuryAnimValues
- LVL3 : InjuryAnimValues
- LVL4 : InjuryAnimValues