44 return player.CanEatAndDrink();
override void OnFinishProgressServer(ActionData action_data)
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionDrinkPondContinuous()
ActionDrinkPondContinuousCB WATER_DRANK_PER_SEC
override void OnEndAnimationLoopServer(ActionData action_data)
const string ALLOWED_WATER_SURFACES
void ReadFromContext(ParamsReadContext ctx)
void WriteToContext(ParamsWriteContext ctx)
ref CABase m_ActionComponent
override void CreateActionComponent()
provides access to slot configuration
Serialization general interface. Serializer API works with:
DayZPlayerConstants
defined in C++