Here is a list of all file members with links to the files they belong to:
- r -
- R : Car.c
- RADIAL_DELIMITER_CONTAINER : RadialMenu.c
- RADIAL_ITEM_CARD_CONTAINER : RadialMenu.c
- RADIAL_SELECTOR : RadialMenu.c
- RADIAL_SELECTOR_IMAGE : RadialMenu.c
- RADIAL_SELECTOR_POINTER : RadialMenu.c
- RadialBlur : EnWorld.c
- RadialMenu() : RadialMenu.c
- RadialMenuControlType : RadialMenu.c
- RadialQuickbarCategory : RadialQuickbarMenu.c
- RadialQuickbarItem() : RadialQuickbarMenu.c
- RADIO_CHAT : EDayZProfilesOptions.c
- RADIO_CHAT_MSG : constants.c
- Radius : UndergroundAreaLoader.c
- RadiusLifetimeDecrease() : CentralEconomy.c
- RadiusLifetimeIncrease() : CentralEconomy.c
- RadiusLifetimeReset() : CentralEconomy.c
- RAGDOLL : DayZPhysics.c
- RAGDOLL_NO_CHARACTER : DayZPhysics.c
- RAGDOLLS : EnWorld.c
- RAIN : Weather.c
- Rain : Weather.c, EnWorld.c
- RALIGN : EnWidgets.c
- RAND_FRAME : EnVisual.c
- Random() : dayzplayer.c
- Random01() : dayzplayer.c
- RANDOM_ANGLE : EnVisual.c
- RANDOM_DEVIATION_MAX : MapNavigationBehaviour.c
- RANDOM_DEVIATION_MIN : MapNavigationBehaviour.c
- RANDOM_ROT : EnVisual.c
- RANDOM_THRESHOLD_ATTACHMENTS_HIGH : DayZPlayerImplementFallDamage.c
- RANDOM_THRESHOLD_ATTACHMENTS_LOW : DayZPlayerImplementFallDamage.c
- RANDOM_THRESHOLD_HEALTH_HIGH : DayZPlayerImplementFallDamage.c
- RANDOM_THRESHOLD_HEALTH_LOW : DayZPlayerImplementFallDamage.c
- RANDOM_THRESHOLD_LEGS_HIGH : DayZPlayerImplementFallDamage.c
- RANDOM_THRESHOLD_LEGS_LOW : DayZPlayerImplementFallDamage.c
- RandomGeneratorSyncManager() : RandomGeneratorSyncManager.c
- RandomGeneratorSyncUsage : RandomGeneratorSyncManager.c
- Randomize() : DayZPlayerImplementFallDamage.c
- RANDOMIZED : StaminaHandler.c
- RandomizedDeviation() : MapNavigationBehaviour.c
- RandomizePageIndex() : UiHintPanel.c
- RandomizePosition() : MapNavigationBehaviour.c
- RandomRange() : dayzplayer.c
- randomValuesArray : RandomGeneratorSyncManager.c
- RANGE_EXTENDER_NORMAL : DayZPlayerImplementMeleeCombat.c
- RANGE_EXTENDER_SPRINT : DayZPlayerImplementMeleeCombat.c
- RANGE_MELEE : AchievementsXbox.c
- RANGE_OTHER : AchievementsXbox.c
- RANGE_RANGED : AchievementsXbox.c
- RANK_INFECTED : AchievementsXbox.c
- RANK_INFECTED_SOLDIER : AchievementsXbox.c
- RANK_SURVIVOR : AchievementsXbox.c
- RATIO_CUTOFF : UndergroundHandlerClient.c
- RAW : FoodStage.c
- RaycastStart : MiscGameplayFunctions.c
- RayEnd : MeleeTargeting.c
- RayStart : MeleeTargeting.c
- RBF_CLO_BU0_MA0 : RifleBoltFree_Base.c
- RBF_CLO_BU0_MA1 : RifleBoltFree_Base.c
- RBF_CLO_BU1_MA0 : RifleBoltFree_Base.c
- RBF_CLO_BU1_MA1 : RifleBoltFree_Base.c
- RBF_JAM_BU1_MA0 : RifleBoltFree_Base.c
- RBF_JAM_BU1_MA1 : RifleBoltFree_Base.c
- RBFAnimState : RifleBoltFree_Base.c
- RBFStableStateID : RifleBoltFree_Base.c
- RBL_CLO_BU0_MA0 : RifleBoltLock_Base.c
- RBL_CLO_BU0_MA1 : RifleBoltLock_Base.c
- RBL_CLO_BU1_MA0 : RifleBoltLock_Base.c
- RBL_CLO_BU1_MA1 : RifleBoltLock_Base.c
- RBL_JAM_BU1_MA0 : RifleBoltLock_Base.c
- RBL_JAM_BU1_MA1 : RifleBoltLock_Base.c
- RBL_OPN_BU0_MA0 : RifleBoltLock_Base.c
- RBL_OPN_BU0_MA1 : RifleBoltLock_Base.c
- RBLAnimState : RifleBoltLock_Base.c
- RBLStableStateID : RifleBoltLock_Base.c
- RDG2SmokeGrenade_Black() : RDG2SmokeGrenade_ColorBase.c
- RDG2SmokeGrenade_White() : RDG2SmokeGrenade_ColorBase.c
- REACH_INPUT : DayZAnimalInputController.c
- READ : EnSystem.c
- ReadFile() : EnSystem.c
- ReadFromContext() : Hand_Events.c, ActionBase.c, ActionBuildPart.c, ActionDrinkPondContinuous.c, ActionRepairCarEngine.c, ActionRepairCarPart.c, ActionDeployObject.c, ActionCarHorn.c
- READONLY : EnSystem.c
- ReadParamValue() : AIBehaviour.c
- ReadValue : gameplay.c
- ReadVarsFromCTX() : ItemBase.c
- RECALC_DIRTY : Debug.c
- RECALC_FORCED : Debug.c
- ReceiveMaterialsServer() : Construction.c
- RECIPES_RANGE_END : EActions.c
- RECIPES_RANGE_START : EActions.c
- RECONNECT_CHAR : ClientKickedModule.c
- RECONNECT_IDENTITY : ClientKickedModule.c
- RECONNECT_INFO : ClientKickedModule.c
- RECURSIVE : EnProfiler.c
- RECURSIVE_ADD : EntityAI.c
- RED : Colors.c, Land_Underground_Panel.c
- Refresh() : SizeToChild.c, RadialMenu.c, InventoryMenu.c, Inventory.c, HudDebugWinCharModifiers.c
- RefreshAudio() : Edible_Base.c
- RefreshAudioVisuals() : Bottle_Base.c
- RefreshAudioVisualsOnClient() : Bottle_Base.c
- RefreshByLocalProfile() : HudDebug.c
- RefreshCrosshairVisibility() : HudDebug.c
- RefreshFireParticlesAndSounds() : FireplaceBase.c
- RefreshFireplacePhysics() : FireplaceBase.c
- RefreshFireplaceVisuals() : FireplaceBase.c
- RefreshFireState() : FireplaceBase.c
- RefreshList() : ServerBrowserTab.c
- RefreshParticlesAndSounds() : SmokeGrenadeBase.c
- RefreshPhysics() : ItemBase.c
- RefreshQuickbar() : InventoryMenu.c, Inventory.c
- RefreshReservations() : ActionBase.c
- RefreshSlots() : GardenPlot.c
- RefreshState() : TrapBase.c, Trap_TripWire.c
- RegAIBehaviour() : AIBehaviour.c
- RegisterActionForSync() : BaseBuildingBase.c
- RegisterAnimation() : PluginDayzPlayerDebug.c
- RegisterAnimationEvent() : DayZAnimal.c, human.c
- RegisterAnimations() : PluginDayzPlayerDebug.c
- RegisterArcheryItem() : DayZPlayerCfgBase.c
- RegisterAttachmentSoundLookupTable() : dayzplayer.c
- RegisterAttack() : DayZInfectedType.c
- RegisterAttacks() : DayZInfectedType.c
- RegisterCameraCreator() : dayzplayer.c
- RegisterCameraOnChangeFn() : dayzplayer.c
- RegisterCameraOnChangeFnStatic() : dayzplayer.c
- RegisterClass() : RadialMenu.c
- RegisterConsumer() : StaminaHandler.c
- RegisterCooldowns() : DayZPlayerMeleeFightLogic_LightHeavy.c
- RegisterCustom() : DayZPlayerCfgBase.c
- RegisterDebugItem() : PluginDayzPlayerDebug.c, PluginItemDiagnostic.c
- RegisterDefaultEvents() : human.c
- RegisterElement() : DisplayStatus.c
- RegisterEmptyHanded() : DayZPlayerCfgBase.c
- RegisterEntrance() : Land_Underground_Panel.c
- RegisterEvent() : human.c
- RegisterEvents() : SpookyAreaMisc.c
- RegisterExponential() : StaminaHandler.c
- RegisterExponentialEx() : StaminaHandler.c
- RegisterFireArms() : DayZPlayerCfgBase.c
- RegisterFixed() : StaminaHandler.c
- RegisterHandler() : PlayerSoundManager.c
- RegisterHeavy() : DayZPlayerCfgBase.c
- RegisterHitComponentsForAI() : dayzplayer.c, DayZInfectedType.c, AnimalBase.c
- RegisterItem() : PlayerStomach.c
- RegisterItself() : NotifiersManager.c
- RegisterLauncher() : DayZPlayerCfgBase.c
- RegisterLinear() : StaminaHandler.c
- RegisterLogTamplate() : LogTemplates.c
- RegisterOneHanded() : DayZPlayerCfgBase.c
- RegisterOverheatingParticle() : ItemBase.c
- RegisterPanel() : Land_Underground_Panel.c
- RegisterPartForSync() : BaseBuildingBase.c
- RegisterParticleEvent() : dayzplayer.c
- RegisterPCO() : PlayerStatsPCO.c
- RegisterPistol() : DayZPlayerCfgBase.c
- RegisterPlayerData() : PluginDeveloperSync.c
- RegisterPoleArms() : DayZPlayerCfgBase.c
- RegisterPPEClass() : PPEManager.c
- RegisterRandomized() : StaminaHandler.c
- RegisterRecipe() : PluginRecipesManagerBase.c
- RegisterRecipies() : PluginRecipesManagerBase.c
- RegisterRequester() : PPERequesterBank.c
- RegisterRestrained() : DayZPlayerCfgBase.c
- RegisterSoundEvent() : dayzplayer.c
- RegisterSoundSetMap() : EasterEgg.c
- RegisterSoundTable() : dayzplayer.c
- RegisterStat() : PlayerStatsPCO.c
- RegisterState() : PlayerSoundEventHandler.c
- RegisterStepEvent() : dayzplayer.c
- RegisterStepSoundLookupTable() : dayzplayer.c
- RegisterSurrender() : DayZPlayerCfgBase.c
- RegisterTwoHanded() : DayZPlayerCfgBase.c
- RegisterValve() : Land_Underground_WaterReservoir.c
- RegisterVoiceSoundLookupTable() : dayzplayer.c
- REGULAR : EPulseType.c
- REIGNITED_FIRE : FireplaceBase.c
- RelativizeValue() : PPERequestPlatformsBase.c
- Release() : EasterEgg.c
- RELEASE : EasterEgg.c
- RELEASE_BREATH : PlayerSoundEventHandler.c
- RELEASE_DEBUG_OBJECT : PluginDayZCreatureAIDebug.c
- ReleaseBreathSoundEvent() : HoldBreathEvents.c
- ReleaseDebugObject() : PluginDayZCreatureAIDebug.c
- ReleaseFocus() : PluginDayzPlayerDebug.c, PluginItemDiagnostic.c
- RELEASEFX : EasterEgg.c
- ReleaseNetworkControls() : dayzplayer.c
- ReleaseObject() : EnVisual.c
- ReleaseSound() : AnimalBase.c
- RELOAD : human.c
- RELOAD_CLIP : human.c
- RELOAD_MAGAZINE_DETACH : human.c
- RELOAD_TIMEOUT : Events.c
- RELOADPISTOL_MAGAZINE_BULLET_CLOSED : human.c
- RELOADPISTOL_MAGAZINE_NOBULLET_CLOSED_COCKED : human.c
- RELOADPISTOL_MAGAZINE_NOBULLET_CLOSED_UNCOCKED : human.c
- RELOADPISTOL_MAGAZINE_NOBULLET_OPENED : human.c
- RELOADPISTOL_NOMAGAZINE_BULLET_CLOSED : human.c
- RELOADPISTOL_NOMAGAZINE_NOBULLET_CLOSED_COCKED : human.c
- RELOADPISTOL_NOMAGAZINE_NOBULLET_CLOSED_UNCOCKED : human.c
- RELOADPISTOL_NOMAGAZINE_NOBULLET_OPENED : human.c
- RELOADRIFLE_CLIP_BULLET : human.c
- RELOADRIFLE_CLIP_NOBULLET : human.c
- RELOADRIFLE_MAGAZINE_BULLET : human.c
- RELOADRIFLE_MAGAZINE_DETACH : human.c
- RELOADRIFLE_MAGAZINE_NOBULLET : human.c
- RELOADRIFLE_MAGAZINE_NOBULLET_OPEN : human.c
- RELOADRIFLE_NOMAGAZINE_BULLET : human.c
- RELOADRIFLE_NOMAGAZINE_NOBULLET : human.c
- RELOADRIFLE_NOMAGAZINE_NOBULLET_OPEN : human.c
- ReloadScriptOutput() : ScriptConsoleEnfScriptTab.c
- RELOADSRIFLE_MAGAZINE_BULLET : human.c
- RELOADSRIFLE_MAGAZINE_NOBULLET : human.c
- RELOADSRIFLE_NOMAGAZINE_BULLET : human.c
- RELOADSRIFLE_NOMAGAZINE_NOBULLET : human.c
- ReloadTexture() : EnWidgets.c
- RemoteDetonatorReceiver() : RemoteDetonator.c
- RemoteDetonatorTrigger() : RemoteDetonator.c
- RemotePlayerStatDebug() : RemotePlayerStatDebug.c
- REMOVE : EntityAI.c
- Remove() : ActionTargets.c
- REMOVE_HEALTH : EActions.c
- REMOVE_QUANTITY : EActions.c
- REMOVE_TEMPERATURE : EActions.c
- REMOVE_WETNESS : EActions.c
- RemoveAction() : AdvancedCommunication.c, Building.c, ItemBase.c, CarScript.c
- RemoveActiveRequestFromMaterials() : PPEManager.c
- RemoveAddDamageableType() : AreaDamageManager.c
- RemoveAgent() : ItemBase.c
- RemoveAllAgents() : ItemBase.c
- RemoveAllAgentsExcept() : ItemBase.c
- RemoveAllAttachedChildrenByTypename() : MiscGameplayFunctions.c
- RemoveAudio() : Edible_Base.c
- RemoveAudioVisuals() : Bottle_Base.c
- RemoveAudioVisualsOnClient() : Bottle_Base.c
- RemoveChild() : EnWidgets.c
- RemoveCloseProxy() : CentralEconomy.c
- RemoveDebugActionsMask() : ItemBase.c
- RemoveDebugShape() : BleedingSource.c
- RemoveDecal() : EnWorld.c
- RemoveForceTargetAfterUse() : ActionBase.c
- RemoveFromConstructedParts() : Construction.c
- RemoveFromFireConsumables() : FireplaceBase.c
- RemoveFromObject() : TrapBase.c
- RemoveInsider() : AreaDamageTriggerBase.c
- RemoveItemVariable() : ItemBase.c
- RemoveLight() : EnWorld.c
- RemoveLightSource() : PlayerLightManager.c
- RemoveLightSourceItem() : ItemBase.c
- RemoveMaterialUpdating() : PPEManager.c
- RemoveMovableOverride() : DayZPlayerInventory.c
- RemoveNetworkObjectInfo() : MiscGameplayFunctions.c
- RemoveOldItemFromLocation() : ActionTakeFireplaceFromBarrel.c
- RemoveParticle() : BleedingSource.c
- RemoveSplint() : MiscGameplayFunctions.c
- RENDER_ALWAYS : EnWidgets.c
- REPACK : LargeTent.c
- Repair() : ItemBase.c
- REPAIR_MATERIAL_PERCENTAGE : Construction.c
- REPEAT : EnVisual.c, EnWidgets.c
- REPEAT_AFTER_SEC : ActionDialCombinationLock.c, ActionDialCombinationLockOnTarget.c, ActionRaiseMegaphone.c, ActionTuneFrequency.c, ActionTuneRadioStation.c
- REPLACE : Hand_Events.c, Inventory.c
- REPLACE2 : Hand_Events.c
- REPLACE3 : Hand_Events.c
- REPLACED : Hand_Events.c
- ReplaceEdibleWithNew() : Edible_Base.c
- ReplaceEdibleWithNewLambda() : Edible_Base.c
- ReplaceOnDeath() : AnimalBase.c
- ReplaceWheelLambda() : InventoryItem.c
- ReportMouse() : EnWidgets.c
- REQ_BLOODLOSS : PPERequesterBank.c
- REQ_BURLAPSACK : PPERequesterBank.c
- REQ_CAMERAADS : PPERequesterBank.c
- REQ_CAMERANV : PPERequesterBank.c
- REQ_CONTAMINATEDAREA : PPERequesterBank.c
- REQ_CONTROLLERBLUR : PPERequesterBank.c
- REQ_CONTROLLERDISCONNECT : PPERequesterBank.c
- REQ_DEATHEFFECTS : PPERequesterBank.c
- REQ_DROWNING : PPERequesterBank.c
- REQ_FEVEREFFECTS : PPERequesterBank.c
- REQ_FLASHBANGEFFECTS : PPERequesterBank.c
- REQ_GLASSESAVIATOR : PPERequesterBank.c
- REQ_GLASSESDESIGNER : PPERequesterBank.c
- REQ_GLASSESSPORTBLACK : PPERequesterBank.c
- REQ_GLASSESSPORTBLUE : PPERequesterBank.c
- REQ_GLASSESSPORTGREEN : PPERequesterBank.c
- REQ_GLASSESSPORTORANGE : PPERequesterBank.c
- REQ_GLASSESTACTICAL : PPERequesterBank.c
- REQ_GLASSESWELDING : PPERequesterBank.c
- REQ_HEALTHHITEFFECTS : PPERequesterBank.c
- REQ_INTROCHROMABB : PPERequesterBank.c
- REQ_INVENTORYBLUR : PPERequesterBank.c
- REQ_MENUEFFECTS : PPERequesterBank.c
- REQ_MOTOHELMETBLACK : PPERequesterBank.c
- REQ_PAINBLUR : PPERequesterBank.c
- REQ_SERVERBROWSEREFFECTS : PPERequesterBank.c
- REQ_SHOCKHITEFFECTS : PPERequesterBank.c
- REQ_SPOOKYAREA : PPERequesterBank.c
- REQ_TUNELVISSION : PPERequesterBank.c
- REQ_TUTORIALEFFECTS : PPERequesterBank.c
- REQ_UNCONEFFECTS : PPERequesterBank.c
- REQ_UNDERGROUND : PPERequesterBank.c
- REQUEST_CREATE_FAIL_XHR : BIOSErrorModule.c
- REQUEST_PLAYER : ConnectErrorServerModule.c
- REQUEST_SEND_FAIL : BIOSErrorModule.c
- REQUEST_WAIT_FAIL : BIOSErrorModule.c
- RequestDetailedInfo() : HudDebugWinCharModifiers.c
- RequestEndAction() : ActionManagerBase.c
- RequestPlayerInfo() : PluginRemotePlayerDebugClient.c
- RequestsCleanup() : PPEManager.c
- ReserveInventory() : Hand_Events.c, DayZPlayerInventory.c
- Reset() : DayZPlayerImplementMeleeCombat.c, Inventory.c
- RESET : EnProfiler.c, EnVisual.c, ParticleSource.c
- ResetActionSyncData() : BaseBuildingBase.c
- ResetActionVar() : CombinationLock.c
- ResetAligning() : human.c
- ResetAll() : ModifiersManager.c
- ResetAllStats() : PlayerStatsPCO.c
- ResetAllZones() : DamageSystem.c
- ResetCameraCreators() : dayzplayer.c
- ResetCooldown() : DayZPlayerMeleeFightLogic_LightHeavy.c
- ResetDeath() : DayZAnimal.c, human.c
- ResetDeathCooldown() : DayZAnimal.c, human.c
- ResetFilters() : ServerBrowserTab.c
- ResetFocusedContainers() : Inventory.c
- ResetItemInHandsProfiles() : dayzplayer.c
- ResetLastTickTime() : ModifierBase.c
- ResetModifiers() : HudDebugWinCharModifiers.c
- ResetPanelUsed() : Land_Underground_Panel.c
- ResetParticle() : ParticleBase.c
- ResetParticlePosition() : EnVisual.c
- ResetRunButtonColor() : ScriptConsoleEnfScriptTab.c
- ResetRunTime() : StaminaHandler.c
- ResetState() : Land_Underground_WaterReservoir.c
- ResetTarget() : DayZPlayerImplementMeleeCombat.c
- ResetWeaponInHands() : humanitems.c
- ResistContaminatedEffect() : AnimalBase.c
- ResizeParticle() : EasterEgg.c
- ResourceBrowser : workbenchApi.c
- RESPAWN_IDENTITY : ClientKickedModule.c
- RESPAWN_NEW_CLIENT : ClientKickedModule.c
- RESPAWN_PREFIX : ClientKickedModule.c
- RespawnEventParams : gameplay.c
- RespawnEventTypeID : gameplay.c
- RespawnQueue : CentralEconomy.c
- RestartParticle() : EnVisual.c, ParticleBase.c
- RestartSlideShow() : UiHintPanel.c
- RESTING_INPUT : DayZAnimalInputController.c
- RestrainTargetPlayerLambda() : ActionRestrainTarget.c
- Result : TestFramework.c
- REUSE_OWNED : ParticleManager.c
- REVERSE : Car.c
- REVERSE_ONLY : CarScript.c
- reversearray() : EnScript.c
- ReverseLightsShineOff() : CarScript.c
- ReverseLightsShineOn() : CarScript.c
- ReverseRearLight() : CarScript.c
- REWIND : EnWidgets.c
- RF_ALL : CentralEconomy.c
- RF_BACK : CentralEconomy.c
- RF_BOTTOM : CentralEconomy.c
- RF_DECORRECTION : CentralEconomy.c
- RF_DEFAULT : CentralEconomy.c
- RF_FRONT : CentralEconomy.c
- RF_FRONTBACK : CentralEconomy.c
- RF_IGNORE : CentralEconomy.c
- RF_LEFT : CentralEconomy.c
- RF_LEFTRIGHT : CentralEconomy.c
- RF_NONE : CentralEconomy.c
- RF_ORIGINAL : CentralEconomy.c
- RF_RANDOMROT : CentralEconomy.c
- RF_RIGHT : CentralEconomy.c
- RF_TOP : CentralEconomy.c
- RF_TOPBOTTOM : CentralEconomy.c
- RGSAimingModel : RandomGeneratorSyncManager.c
- RGSGeneric : RandomGeneratorSyncManager.c
- RGSJam : RandomGeneratorSyncManager.c
- RGSRecoil : RandomGeneratorSyncManager.c
- RIGHT : EnSystem.c, ETransformationAxis.c, CarScript.c, Inventory.c
- Right() : ServerBrowserTab.c
- RIGHT_THUMB_HORIZONTAL : EnSystem.c
- RIGHT_THUMB_VERTICAL : EnSystem.c
- RIGHT_TRIGGER : EnSystem.c
- RightFrontLightShineOff() : CarScript.c
- RightFrontLightShineOn() : CarScript.c
- RightFrontLimb : EntityAI.c
- RightHold() : ServerBrowserTab.c
- RightRelease() : ServerBrowserTab.c
- RINGING : ClockBase.c
- RINGING_DURATION_MAX : ClockBase.c
- Roadflare : EFireIgniteType.c
- RoadflareBurningState : Roadflare.c
- RoadflareModelStates : Roadflare.c
- ROADWAY : AIWorld.c, DayZPhysics.c
- ROADWAY_BUILDING : AIWorld.c
- ROLL : EStaminaConsumers.c, EStaminaModifiers.c
- ROOT : constants.c
- ROPE : Trap_TripWire.c
- ROTATION_DEFAULT : constants.c
- ROTATION_DISABLE : dayzplayer.c
- ROTATION_ENABLE : dayzplayer.c
- rotationSpeedJog : CfgGameplayDataJson.c
- rotationSpeedSprint : CfgGameplayDataJson.c
- RotBlur : EnWorld.c
- ROTTEN : FoodStage.c
- ROUGH_SPECIALTY_WEIGHT : ActionStartEngine.c
- RPC_BS_SKINNED_STATE : ERPCs.c
- RPC_CFG_GAMEPLAY_SYNC : ERPCs.c
- RPC_CHECK_PULSE : ERPCs.c
- RPC_CRAFTING_INVENTORY_INSTANT : ERPCs.c
- RPC_DAMAGE_VALUE_SYNC : ERPCs.c
- RPC_DEBUG_INSTABUILD : ERPCs.c
- RPC_DEBUG_MONITOR_FLT : ERPCs.c
- RPC_DEBUG_MONITOR_STR : ERPCs.c
- RPC_END : ERPCs.c
- RPC_EXPLODE_EVENT : ERPCs.c
- RPC_INIT_SET_QUICKBAR : ERPCs.c
- RPC_ITEM_DIAG : ERPCs.c
- RPC_ITEM_DIAG_CLOSE : ERPCs.c
- RPC_ON_SET_CAPTIVE : ERPCs.c
- RPC_PLAYER_SYMPTOM_OFF : ERPCs.c
- RPC_PLAYER_SYMPTOM_ON : ERPCs.c
- RPC_READ_NOTE : ERPCs.c
- RPC_SEND_LIGHTING_SETUP : ERPCs.c
- RPC_SEND_MAP_MARKERS : ERPCs.c
- RPC_SEND_NOTIFICATION : ERPCs.c
- RPC_SEND_NOTIFICATION_EXTENDED : ERPCs.c
- RPC_SERVER_RESPAWN_MODE : ERPCs.c
- RPC_SET_BILLBOARDS : ERPCs.c
- RPC_SET_OBJECT_POSITION : ERPCs.c
- RPC_SHOCK : ERPCs.c
- RPC_SOFT_SKILLS_PRINT_DEBUG : ERPCs.c
- RPC_SOFT_SKILLS_SPECIALTY_SYNC : ERPCs.c
- RPC_SOFT_SKILLS_STATS_SYNC : ERPCs.c
- RPC_SOUND_ARTILLERY : ERPCs.c
- RPC_SOUND_ARTILLERY_SINGLE : ERPCs.c
- RPC_SOUND_CONTAMINATION : ERPCs.c
- RPC_SOUND_HELICRASH : ERPCs.c
- RPC_SOUND_LOCK_ATTACH : ERPCs.c
- RPC_STAMINA : ERPCs.c
- RPC_SYNC_DISPLAY_STATUS : ERPCs.c
- RPC_SYNC_EVENT : ERPCs.c
- RPC_SYNC_ITEM_VAR : ERPCs.c
- RPC_SYNC_SCENE_OBJECT : ERPCs.c
- RPC_SYNC_STAT : ERPCs.c
- RPC_SYNC_THERMOMETER : ERPCs.c
- RPC_TOGGLE_PERSONAL_LIGHT : ERPCs.c
- RPC_TRAP_DISARM : ERPCs.c
- RPC_TRAP_VICTIM : ERPCs.c
- RPC_UNDERGROUND_SYNC : ERPCs.c
- RPC_USER_ACTION_MESSAGE : ERPCs.c
- RPC_USER_ACTION_PROMPT_CLEAN : ERPCs.c
- RPC_USER_ACTION_PROMPT_PROGRESS : ERPCs.c
- RPC_USER_ACTION_PROMPT_SYNCH : ERPCs.c
- RPC_USER_SYNC_PERMISSIONS : ERPCs.c
- RPC_WARNING_ITEMDROP : ERPCs.c
- RPC_WARNING_TELEPORT : ERPCs.c
- RPC_WRITE_NOTE : ERPCs.c
- RPC_WRITE_NOTE_CLIENT : ERPCs.c
- rpcParams : DisplayStatus.c
- RPM : Car.c
- RPTAnimState : Repeater.c
- RPTStableStateID : Repeater.c
- RSSAnimState : RifleSingleShot_Base.c
- RSSStableStateID : RifleSingleShot_Base.c
- RUINED : InjuryHandler.c
- Run() : DayZTools.c
- RunEnscript() : ScriptConsoleEnfScriptTab.c
- RunEnscriptServer() : ScriptConsoleEnfScriptTab.c