DayZ 1.24
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 CAbilityRecordPair ( action, actionType )
 CAbstractAITargetCallbacks
 CAbstractWave
 CAchievements
 CACOGOptic
 CACOGOptic_6x
 CActionActivateTrapCB
 CActionAnimateCarSelection
 CActionAnimateSeats
 CActionArmExplosiveCB
 CActionAttachExplosivesTriggerCB
 CActionAttachOnProxy
 CActionAttachOnSelection
 CActionAttachOnTentProxy
 CActionAttachOnTrap
 CActionAttachPowerSourceToPanelDEPRECATED
 CActionAttachToConstruction
 CActionAttachWheels
 CActionAttachWithSwitch
 CActionBandageBase
 CActionBandageSelfCB
 CActionBandageTargetCB
 CActionBase_Basic
 CActionBaseCB
 CActionBiteCharcoalTablets
 CActionBitePainkillerTablets
 CActionBitePurificationTablets
 CActionBiteTetracyclineAntibiotics
 CActionBiteVitaminBottle
 CActionBreakLongWoodenStick
 CActionBreakLongWoodenStickCB
 CActionBuildOvenCB
 CActionBuildPart
 CActionBuildPartCB
 CActionBuildPartSwitch
 CActionBuildShelter
 CActionBuildStoneCircleCB
 CActionBurnSewSelf
 CActionBurnSewSelfCB
 CActionBurnSewTarget
 CActionBurnSewTargetCB
 CActionBuryAshesCB
 CActionBuryBody
 CActionBuryBodyCB
 CActionCarDoors
 CActionCarDoorsOutside
 CActionCarHornBase
 CActionCarHornLong
 CActionCheckPulse
 CActionCheckPulseTarget
 CActionCheckPulseTargetCB
 CActionClapBearTrapWithThisItem
 CActionClose
 CActionCloseBarrel
 CActionCloseBarrelHoles
 CActionCloseCarDoors
 CActionCloseCarDoorsOutside
 CActionCloseDoors
 CActionCloseFence
 CActionCollectBloodSelf
 CActionCollectBloodSelfCB
 CActionCollectBloodTarget
 CActionCollectBloodTargetCB
 CActionCollectBloodTargetLambda
 CActionCollectSampleSelf
 CActionCollectSampleSelfCB
 CActionCollectSampleTarget
 CActionCollectSampleTargetCB
 CActionConstructor
 CActionConsume
 CActionConsumeCB
 CActionConsumeSingle
 CActionConsumeSingleCB
 CActionContinuousBase
 CActionContinuousBaseCB
 CActionCookOnStick
 CActionCookOnStickCB
 CActionCoverHeadSelf
 CActionCoverHeadSelfCB
 CActionCoverHeadTarget
 CActionCoverHeadTargetCB
 CActionCPR
 CActionCPRCB
 CActionCraft
 CActionCraftArmbandCB
 CActionCraftBolts
 CActionCraftBoltsCB
 CActionCraftBoltsFeather
 CActionCraftBoltsFeatherCB
 CActionCraftBoneKnife
 CActionCraftBoneKnifeCB
 CActionCraftBoneKnifeEnv
 CActionCraftBoneKnifeEnvCB
 CActionCraftCB
 CActionCraftImprovisedEyePatch
 CActionCraftImprovisedEyePatchCB
 CActionCraftImprovisedFaceCover
 CActionCraftImprovisedFaceCoverCB
 CActionCraftImprovisedFeetCover
 CActionCraftImprovisedFeetCoverCB
 CActionCraftImprovisedHandsCover
 CActionCraftImprovisedHandsCoverCB
 CActionCraftImprovisedHeadCover
 CActionCraftImprovisedHeadCoverCB
 CActionCraftImprovisedLegsCover
 CActionCraftImprovisedLegsCoverCB
 CActionCraftImprovisedTorsoCover
 CActionCraftImprovisedTorsoCoverCB
 CActionCraftRopeBelt
 CActionCraftRopeBeltCB
 CActionCraftStoneKnifeEnv
 CActionCraftStoneKnifeEnvCB
 CActionCreateGreenhouseGardenPlot
 CActionCreateGreenhouseGardenPlotCB
 CActionCreateIndoorFireplace
 CActionCreateIndoorOven
 CActionData
 CActionDebugReciveData
 CActionDeconstructShelter
 CActionDeCraftDrysackBagCB
 CActionDeCraftRopeBeltCB
 CActionDeCraftWitchHoodCoifCB
 CActionDefibrilateBase
 CActionDefibrilateSelf
 CActionDefibrilateSelfCB
 CActionDefibrilateTarget
 CActionDefibrilateTargetCB
 CActionDeployBase
 CActionDeployHuntingTrap
 CActionDestroyCombinationLock
 CActionDestroyCombinationLockCB
 CActionDestroyPart
 CActionDestroyPartCB
 CActionDetachFromTarget
 CActionDetachFromTarget_SpecificSlot_WoodenPlanks
 CActionDetachFromTarget_SpecificSlotsCategory
 CActionDetachFromTarget_SpecificSlotsCategory_Barrel
 CActionDetachPowerSourceFromPanel
 CActionDialCombinationLockCB
 CActionDialCombinationLockOnTargetCB
 CActionDigGardenPlot
 CActionDigGardenPlotCB
 CActionDigInStash
 CActionDigInStashCB
 CActionDigOutStashCB
 CActionDigWorms
 CActionDigWormsCB
 CActionDisarmExplosiveCB
 CActionDisarmExplosiveWithRemoteDetonatorCB
 CActionDisarmExplosiveWithRemoteDetonatorUnpairedCB
 CActionDisarmMineCB
 CActionDisinfectBase
 CActionDisinfectPlant
 CActionDisinfectPlantBit
 CActionDisinfectPlantBitCB
 CActionDisinfectPlantCB
 CActionDisinfectSelfCB
 CActionDisinfectTarget
 CActionDisinfectTargetCB
 CActionDismantleGardenPlot
 CActionDismantleGardenPlotCB
 CActionDismantleOvenCB
 CActionDismantlePart
 CActionDismantlePartCB
 CActionDismantleStoneCircleCB
 CActionDrainLiquid
 CActionDrainLiquidCB
 CActionDrink
 CActionDrinkAlcohol
 CActionDrinkCan
 CActionDrinkCB
 CActionDrinkCookingPot
 CActionDrinkDisinfectant
 CActionDrinkDisinfectant2
 CActionDrinkPondContinuousCB
 CActionDrinkThroughContinuous
 CActionDrinkWellContinuousCB
 CActionDropItemCB
 CActionDropItemSimple
 CActionEat
 CActionEatBig
 CActionEatBigCB
 CActionEatCan
 CActionEatCanCB
 CActionEatCB
 CActionEatCharcoalTablets
 CActionEatFruit
 CActionEatFruitCB
 CActionEatMeat
 CActionEatMeatCB
 CActionEatPainkillerTablets
 CActionEatPillFromBottle
 CActionEatPurificationTablets
 CActionEatSmall
 CActionEatSmallCan
 CActionEatSmallCanCB
 CActionEatSmallCB
 CActionEatTabletFromWrapper
 CActionEatTetracyclineAntibiotics
 CActionEatVitaminBottle
 CActionEmptyBottleBase
 CActionEmptyBottleBaseCB
 CActionEmptyCookingPot
 CActionEmptyMagazine
 CActionEmptySeedsPack
 CActionEnterLadder
 CActionExitLadder
 CActionExtinguishFireplaceByExtinguisherCB
 CActionExtinguishFireplaceByLiquidCB
 CActionFeedCharcoalTablets
 CActionFeedPainkillerTablets
 CActionFeedPurificationTablets
 CActionFeedTetracyclineAntibiotics
 CActionFeedVitaminBottle
 CActionFeedVitaminBottleCB
 CActionFertilizeSlot
 CActionFertilizeSlotCB
 CActionFillBottleBase
 CActionFillBottleBaseCB
 CActionFillBrakes
 CActionFillBrakesCB
 CActionFillCoolant
 CActionFillCoolantCB
 CActionFillFuel
 CActionFillFuelCB
 CActionFillGeneratorTank
 CActionFillGeneratorTankCB
 CActionFillObject
 CActionFillObjectCB
 CActionFillOil
 CActionFillOilCB
 CActionFishingNew
 CActionFoldBandanaToHead
 CActionFoldBandanaToMask
 CActionFoldBaseBuildingObjectCB
 CActionFoldEntityToSlot
 CActionFoldMap
 CActionFoldObject
 CActionForceABite
 CActionForceABiteCan
 CActionForceABiteCB
 CActionForceASip
 CActionForceBiteCharcoalTablets
 CActionForceBitePainkillerTablets
 CActionForceBitePurificationTablets
 CActionForceBiteTetracyclineAntibiotics
 CActionForceBiteVitaminBottle
 CActionForceConsumeCB
 CActionForceConsumeSingleCB
 CActionForceDrink
 CActionForceDrinkAlcohol
 CActionForceDrinkCB
 CActionForceDrinkDisinfectant
 CActionForceFeedCan
 CActionForceFeedCB
 CActionForceFeedMeat
 CActionForceFeedMeatCB
 CActionForceFeedSmall
 CActionForceFeedSmallCB
 CActionGagSelf
 CActionGagTarget
 CActionGetInTransport
 CActionGiveBloodData
 CActionGiveBloodSelf
 CActionGiveBloodTarget
 CActionGiveBloodTargetCB
 CActionGiveSalineSelf
 CActionGiveSalineSelfCB
 CActionGiveSalineTarget
 CActionGiveSalineTargetCB
 CActionHandcuffTarget
 CActionHandsPartSwitch
 CActionHarvestCrops
 CActionIgniteFireplaceByAir
 CActionIgniteFireplaceByAirCB
 CActionInjectEpinephrineSelf
 CActionInjectEpinephrineTarget
 CActionInjectMorphineSelf
 CActionInjectMorphineTarget
 CActionInjectSelf
 CActionInjectTarget
 CActionInput
 CActionInput_Basic
 CActionInsertSparkplug
 CActionInstantBase
 CActionInteractBase
 CActionInteractBaseCB
 CActionInteractLoopBase
 CActionInteractLoopBaseCB
 CActionITest
 CActionLightItemOnFireCB
 CActionLightItemOnFireWithBlowtorchCB
 CActionLoadMagazine
 CActionLoadMagazineCB
 CActionLoadMagazineQuick
 CActionLoadMagazineQuickCB
 CActionLockAttachment
 CActionLockDoors
 CActionLockDoorsCB
 CActionLowerFlag
 CActionManagerClient
 CActionManagerServer
 CActionManipulateFlagCB
 CActionMeasureBattery
 CActionMeasureTemperatureSelf
 CActionMeasureTemperatureSelfCB
 CActionMeasureTemperatureTarget
 CActionMeasureTemperatureTargetCB
 CActionMenu
 CActionMineBase
 CActionMineBush
 CActionMineBushByHand
 CActionMineBushCB
 CActionMineRock
 CActionMineRock1H
 CActionMineRockCB
 CActionMineTreeBark
 CActionMountBarbedWire
 CActionMountBarbedWireCB
 CActionNextCombinationLockDial
 CActionNextCombinationLockDialOnTarget
 CActionOpen
 CActionOpenBarrel
 CActionOpenBarrelHoles
 CActionOpenCarDoors
 CActionOpenCarDoorsOutside
 CActionOpenDoors
 CActionOpenFence
 CActionPackGift
 CActionPackGiftCB
 CActionPackTentCB
 CActionPickBerry
 CActionPickBerryCB
 CActionPickupChicken
 CActionPlaceFireplaceIndoor
 CActionPlaceFireplaceIntoBarrel
 CActionPlaceObject
 CActionPlaceObjectCB
 CActionPlaceOnGround
 CActionPlaceOnGroundCB
 CActionPlaceOvenIndoor
 CActionPlantSeed
 CActionPlugIn
 CActionPlugIntoFence
 CActionPlugTargetIntoThis
 CActionPourLiquid
 CActionPourLiquidCB
 CActionPullBodyFromTransport
 CActionPullOutPlug
 CActionPushCar
 CActionPushCarDataReceiveData
 CActionRaiseAndViewCB
 CActionRaiseFlag
 CActionRaiseMegaphoneCB
 CActionReadPaper
 CActionReadPaperCB
 CActionRefuelTorch
 CActionRemovePlant
 CActionRemoveSeed
 CActionRepackTent
 CActionRepackTentCB
 CActionRepairCarChassis
 CActionRepairCarChassisCB
 CActionRepairCarChassisWithBlowtorchCB
 CActionRepairCarEngineCB
 CActionRepairCarEngineWithBlowtorchCB
 CActionRepairCarPartCB
 CActionRepairCarPartWithBlowtorchCB
 CActionRepairItemWithBlowtorchCB
 CActionRepairPart
 CActionRepairPartCB
 CActionRepairShelter
 CActionRepairTent
 CActionRepairTentCB
 CActionRepairTentPart
 CActionRepairTentPartCB
 CActionRepairWithToolFromHands
 CActionRepositionPluggedItem
 CActionResetKitchenTimerClockCB
 CActionRestrainSelf
 CActionRestrainSelfCB
 CActionRestrainTarget
 CActionRestrainTargetCB
 CActionSawPlanks
 CActionSawPlanksCB
 CActionSetAlarmClock
 CActionSetAlarmClockCB
 CActionSetKitchenTimer
 CActionSetKitchenTimerCB
 CActionSewSelfCB
 CActionSewTargetCB
 CActionShave
 CActionShaveCB
 CActionShaveTarget
 CActionShaveTargetCB
 CActionSidePlateInteract
 CActionSingleUseBase
 CActionSingleUseBaseCB
 CActionSkinningCB
 CActionSortAmmoPile
 CActionSortAmmoPileCB
 CActionSplintSelf
 CActionSplintSelfCB
 CActionSplintTarget
 CActionSplintTargetCB
 CActionStartCarCB
 CActionStopEngine
 CActionStripCarrierVest
 CActionStripCarrierVestCB
 CActionSwitchLights
 CActionSwitchSeats
 CActionTakeABite
 CActionTakeABiteCan
 CActionTakeABiteCB
 CActionTakeArrow
 CActionTakeArrowToHands
 CActionTakeASip
 CActionTakeFireplaceFromBarrel
 CActionTakeFireplaceIndoor
 CActionTakeHybridAttachment
 CActionTakeHybridAttachmentToHands
 CActionTakeItem
 CActionTakeItemToHands
 CActionTakeMaterialToHands
 CActionTakeMaterialToHandsSwitch
 CActionTakeOvenIndoor
 CActionTargetLighSource
 CActionTargets
 CActionTargetsCursor
 CActionTestBloodSelf
 CActionTestBloodSelfCB
 CActionTestBloodTarget
 CActionTestBloodTargetCB
 CActionToggleNVG
 CActionToggleNVMode
 CActionTogglePlaceObject
 CActionToggleTentOpen
 CActionTransferLiquid
 CActionTransferLiquidCB
 CActionTriggerRemotely
 CActionTuneFrequencyCB
 CActionTuneFrequencyOnGround
 CActionTuneRadioStationCB
 CActionTurnOffAlarmClockCB
 CActionTurnOffHeadtorch
 CActionTurnOffHelmetFlashlight
 CActionTurnOffPowerGenerator
 CActionTurnOffSpotlight
 CActionTurnOffTransmitterCB
 CActionTurnOffTransmitterOnGround
 CActionTurnOffWeaponFlashlight
 CActionTurnOffWhileInHands
 CActionTurnOffWhileOnGround
 CActionTurnOnAlarmClockCB
 CActionTurnOnChemlight
 CActionTurnOnHeadtorch
 CActionTurnOnHeatpack
 CActionTurnOnHelmetFlashlight
 CActionTurnOnPowerGenerator
 CActionTurnOnSpotlight
 CActionTurnOnTransmitterCB
 CActionTurnOnTransmitterOnGround
 CActionTurnOnWeaponFlashlight
 CActionTurnOnWhileInHands
 CActionTurnOnWhileOnGround
 CActionTurnValveCB
 CActionTurnValveUndergroundReservoirCB
 CActionUncoverHeadBase
 CActionUncoverHeadSelfCB
 CActionUncoverHeadTarget
 CActionUncoverHeadTargetCB
 CActionUnfoldBandana
 CActionUnfoldEntity
 CActionUnfoldMapCB
 CActionUngagSelf
 CActionUngagTarget
 CActionUnlockDoors
 CActionUnlockDoorsCB
 CActionUnmountBarbedWire
 CActionUnmountBarbedWireCB
 CActionUnpackBox
 CActionUnpackBoxCB
 CActionUnpackGift
 CActionUnpackGiftCB
 CActionUnplugThisByCord
 CActionUnrestrainSelf
 CActionUnrestrainSelfCB
 CActionUnrestrainTarget
 CActionUnrestrainTargetCB
 CActionUnrestrainTargetHands
 CActionUnrestrainTargetHandsCB
 CActionUpgradeTorchFromGasPump
 CActionUpgradeTorchFromGasPumpCB
 CActionUseRangefinder
 CActionUseRangefinderCB
 CActionUseUndergroundLever
 CActionUseUndergroundPanel
 CActionVariantManager
 CActionViewBinoculars
 CActionViewCompass
 CActionViewOptics
 CActionWashHandsItem
 CActionWashHandsItemContinuous
 CActionWashHandsItemContinuousCB
 CActionWashHandsWaterCB
 CActionWashHandsWaterOneCB
 CActionWashHandsWellCB
 CActionWashHandsWellOneCB
 CActionWaterGardenSlot
 CActionWaterGardenSlotCB
 CActionWaterPlant
 CActionWaterPlantCB
 CActionWorldCraft
 CActionWorldCraftCancel
 CActionWorldCraftCB
 CActionWorldCraftSwitch
 CActionWorldFlagActionSwitch
 CActionWorldLiquidActionSwitch
 CActionWringClothes
 CActionWringClothesCB
 CActionWritePaper
 CActionWritePaperCB
 CActionZoomIn
 CActionZoomOut
 CAdvancedCommunication
 CAdvDetachMagActionReciveData
 CAgaricusMushroom
 CAgentBase
 CAIAgent
 CAIBehaviourHLData
 CAIBehaviourHLDataZombie2
 CAIBehaviourHLZombie2
 CAIGroup
 CAIGroupBehaviour
 CAircraftBattery
 CAITargetCallbacks
 CAITargetCallbacksPlayer
 CAIWorld
 CAK101
 CAK101_Base
 CAk101Recoil
 CAK74
 CAK74_Base
 CAK74_WoodBttstck
 CAk74Recoil
 CAK_FoldingBttstck
 CAK_PlasticBttstck
 CAK_WoodBttstck
 CAKM_Base
 CAkmRecoil
 CAKS74U
 CAKS74U_Bttstck
 CAks74uRecoil
 CAlarmClock_Blue
 CAlarmClock_ColorBase
 CAlarmClock_Green
 CAlarmClock_Red
 CAliceBag_ColorBase
 CAmanitaMushroom
 CAmmo_12gaPellets
 CAmmo_12gaSlug
 CAmmo_22
 CAmmo_308Win
 CAmmo_308WinTracer
 CAmmo_357
 CAmmo_380
 CAmmo_40mm_Base
 CAmmo_40mm_Explosive
 CAmmo_40mm_Smoke_Black
 CAmmo_40mm_Smoke_ColorBase
 CAmmo_40mm_Smoke_Green
 CAmmo_40mm_Smoke_White
 CAmmo_45ACP
 CAmmo_545x39
 CAmmo_545x39Tracer
 CAmmo_556x45
 CAmmo_556x45Tracer
 CAmmo_762x39
 CAmmo_762x39Tracer
 CAmmo_762x54
 CAmmo_762x54Tracer
 CAmmo_9x19
 CAmmo_9x39
 CAmmo_Flare
 CAmmo_GrenadeM4
 CAmmo_HuntingBolt
 CAmmo_ImprovisedBolt_2
 CAmmo_LAW_HE
 CAmmo_RPG7_AP
 CAmmo_RPG7_HE
 CAmmoBox
 CAmmoBox_00buck_10rnd
 CAmmoBox_12gaSlug_10Rnd
 CAmmoBox_22_50Rnd
 CAmmoBox_308Win_20Rnd
 CAmmoBox_357_20Rnd
 CAmmoBox_380_35rnd
 CAmmoBox_45ACP_25rnd
 CAmmoBox_545x39_20Rnd
 CAmmoBox_556x45_20Rnd
 CAmmoBox_556x45Tracer_20Rnd
 CAmmoBox_762x39_20Rnd
 CAmmoBox_762x39Tracer_20Rnd
 CAmmoBox_762x54_20Rnd
 CAmmoBox_762x54Tracer_20Rnd
 CAmmoBox_9x19_25rnd
 CAmmoBox_9x39_20Rnd
 CAmmoCamParams
 CAmmoEffectsStatic data holder for certain ammo config values
 CAmmoTypesAPI
 CAmmunition_BaseAmmo pile base
 CAnalytics
 CAnalyticsManagerClient
 CAnalyticsManagerServer
 CAnimal_BosTaurus
 CAnimal_CervusElaphus
 CAnimal_GallusGallusDomesticus
 CAnimal_GallusGallusDomesticusF
 CAnimalBase
 CAnimatedActionBase
 CAnimationTimerAnimationTimer class. This timer is for animating float value.
usage:
 CAnimatorTimer
 CAnimCommandBaseBase class of all commands exposed to script to provide common functionality over animations
 CAnimEvent
 CAnimSoundObjectBuilderBank
 CAnniversary_FireworksLauncher
 CAnniversaryFireworksLauncherClientEvent
 CAnniversaryMainLight
 CAnniversarySpotLight
 CAntibioticsMdfr
 CAntiChemInjector
 CAntiPestsSpray
 CApple
 CArchery_BaseBase for Archery @NOTE name copies config base class
 CAreaDamageBase
 CAreaDamageComponentData
 CAreaDamageComponentRandomHitzoneNewer implementation equivalent of "AreaDamageRegular", hitzone selection only
 CAreaDamageComponentRaycastedNewer implementation equivalent of "AreaDamageRegularRaycasted", hitzone selection only
 CAreaDamageComponentTypes
 CAreaDamageEventsEvents used across AreaDamage API, calling of these needs to be handled by parent
 CAreaDamageLooped
 CAreaDamageLoopedDeferredDeferred version of AreaDamageLooped
 CAreaDamageLoopedDeferred_NoVehicleA particular version of the deferred loop used to not damage players inside vehicles
 CAreaDamageOnce
 CAreaDamageRegular
 CAreaDamageTriggerBase
 CAreaDamageTriggerInsiderExtended TriggerInsider for AreaDamageTriggerBase
 CAreaExposureMdfr
 CArmband_ColorBase
 CArmyPouch_Black
 CArmyPouch_Camo
 CArmyPouch_ColorBase
 CArmyPouch_Green
 CarrayResult for an object found in CGame.IsBoxCollidingGeometryProxy
 Carray< Class T >
 Carray< ref CallQueueContext >CallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI)
usage:
 Carray< ref TSelectableActionInfo >
 Carray< TimerBase >TimerQueue Class using for system purpose only
 CArrowManagerBase
 CArrowManagerPlayer
 CAssaultBag_ColorBase
 CASVAL
 CATCCachedObject
 CAthleticShoes_ColorBase
 CAttachActionData
 CAttachMagazineActionReciveData
 CAttachmentCategoriesContainer
 CAttachmentCategoriesRow
 CAttachmentCategoriesSlotsContainer
 CAttachments
 CAttachmentsGroupContainer
 CAttachmentsOutOfReach
 CAttachmentsWrapper
 CAttachNewMagazineAttach mag in LH into weapon
 CAttribute
 CAudioSystem
 CAug_Base
 CAugOptic
 CAUGRecoil
 CAuriculariaMushroom
 CAutoHeightSpacer
 CB95
 CB95_base
 CB95Recoil
 CBackendApi
 CBackendCallback
 CBacklitBacklit effect class
 CBackpack_Base
 CBait
 CBakedBeansCan
 CBakedBeansCan_Opened
 CBalaclava3Holes_ColorBase
 CBalaclavaMask_ColorBase
 CBallerinas_ColorBase
 CBallisticHelmet_ColorBase
 CBanana
 CBandana_BlackPattern
 CBandana_Blue
 CBandana_CamoPattern
 CBandana_ColorBase
 CBandana_Greenpattern
 CBandana_Pink
 CBandana_PolkaPattern
 CBandana_RedPattern
 CBandana_Yellow
 CBarbedWireTriggerDEPRECATED UNUSED prototype for damage by BarbedWire, do not use as example
 CBark_ColorBase
 CBarrel_Blue
 CBarrel_ColorBase
 CBarrel_Green
 CBarrel_Red
 CBarrel_Yellow
 CBarrelHoles_ColorBase
 CBaseballCap_ColorBase
 CBaseBuildingBase
 CBaseContainer
 CBaseListboxWidget
 CBattery9V
 CBatteryD
 CBeanieHat_ColorBase
 CBearPelt
 CBehaviourGroupInfectedPack
 CBelt_Base
 CBetaSound
 CBillboardSetHandler
 CBinoculars
 CBiosCheckUpdateResultBiosCheckUpdateResult represent result of the PromptUpdateAsync request
 CBiosClientServicesBiosClientServices class provides individual online services
 CBIOSErrorModule
 CBiosFriendInfoBiosFriendInfo represents friend information
 CBiosLobbyService
 CBiosPackageService
 CBiosPrivacyPermissionResultBiosPrivacyPermissionResult represents the per permission result of the GetPermissionsAsync reqeust
 CBiosPrivacyServiceBiosPrivacyService is used to query privacy permissions for a target user/s
 CBiosPrivacyUidResultBiosPrivacyUidResult represents the per user result of the GetPermissionsAsync request
 CBiosSessionService
 CBiosSocialServiceBiosSocialService is used to query friend list and other social features for the current user
 CBiosUser
 CBiosUserManager
 CBitArray
 CBleedChanceDataStatic data of bleeding chance probabilities; currently used for melee only
 CBleedingCheckMdfr
 CBleedingIndicationConstants
 CBleedingIndicatorDropData
 CBleedingNotfr
 CBleedingSourceEffect
 CBleedingSourceLocation
 CBleedingSourcesManagerBase
 CBleedingSourceZone
 CBlindedMdfr
 CBloodContainerBase
 CBloodNotfr
 CBloodRegenMdfr
 CBloodSplatter
 CBloodTestKit
 CBloodTypes
 CBloodyHands
 CBlouse_ColorBase
 CBlowtorchLight
 CBoletusMushroom
 CBolt_Base
 CBoltActionRifle_Base
 CBoltActionRifle_ExternalMagazine_Base
 CBoltActionRifle_InnerMagazine_Base
 CBoltRifle_BaseBase for bolt action rifles @NOTE name copies config base class
 CBomberJacket_ColorBase
 CBone
 CBoneBait
 CBoneHook
 CBoneMask
 CBoneRegenMdfr
 Cbool
 CBoonieHat_ColorBase
 CBot
 CBot_TestSpawnOpen
 CBotActionBaseAction executed on transition just between OnExit from old state and OnEntry to new state
 CBotEventBaseEvent that triggers transition from state to state
 CBotEventEndFail
 CBotEventEndOK
 CBotEventEndTimeout
 CBotEventEntityAttached
 CBotEventEntityDetached
 CBotEventEntityInHands
 CBotEventEntityInHandsOpened
 CBotEventHandsEmpty
 CBotEventHuntedTargetInSight
 CBotEventHuntedTargetLost
 CBotEventOnItemInHandsChanged
 CBotEventStart
 CBotEventStop
 CBotEventWaitTimeout
 CBotFSMBot Finite State Machine (Hierarchical)
 CBotGuardBaseGuard on a transition from state to state
 CBotStateBaseRepresent weapon state base
 CBotStateIdle
 CBotTestSpamUserActions
 CBotTestSpamUserActions_Start
 CBotTestSwapG2H
 CBotTestSwapInternal
 CBotTestSwapInternalC2H
 CBotTestSwapWithCorpse
 CBottle_Base
 CBotTrigger
 CBotWaitForChangeInHands
 CBouncer
 CBox_Base
 CBoxCollidingParamsClass that holds parameters to feed into CGame.IsBoxCollidingGeometryProxy
 CBrainDiseaseMdfr
 CBreakLongWoodenStick
 CBreeches_ColorBase
 CBrisketSpread
 CBrokenArmsMdfr
 CBrokenLegsMdfr
 CBroom_Birch
 CBroomBase
 CBuildingInventoryInventory for buildings (also called "proxy cargo")
 CBuildingSuper
 CBuildingWithFireplace
 CBuildPartActionReciveData
 CBullet_12GaugeRubberSlug
 CBulletHide
 CBulletShow
 CBulletShow2
 CBurlapSack
 CBurlapStrip
 CBurningMdfr
 CBushHard
 CBushHard_b_BetulaPendula_1f
 CBushHard_b_corylusAvellana_2s
 CBushHard_b_crataegusLaevigata_2s
 CBushHard_b_FagusSylvatica_1f
 CBushHard_b_naked_2s
 CBushHard_b_PiceaAbies_1fb
 CBushHard_b_prunusSpinosa_1s
 CBushHard_b_prunusSpinosa_2s
 CBushHard_b_sambucusNigra_2s
 CBushHard_t_FagusSylvatica_1fb
 CBushHard_t_PiceaAbies_1s
 CBushHard_t_PiceaAbies_1sb
 CBushHard_t_PinusSylvestris_1f
 CBushHard_t_quercusRobur_1fb
 CBushSoftFor specific tree declaration see description of TreeHard
 CBushSoft_b_betulaHumilis_1s
 CBushSoft_b_corylusAvellana_1f
 CBushSoft_b_crataegusLaevigata_1s
 CBushSoft_b_PiceaAbies_1f
 CBushSoft_b_quercusRobur_1f
 CBushSoft_b_rosaCanina_1s
 CBushSoft_b_rosaCanina_2s
 CBushSoft_b_sambucusNigra_1s
 CBushSoft_t_PinusSylvestris_1s
 CButaneCanister
 CButtonAttribute
 CCABase
 CCachedObjectsArrays
 CCachedObjectsParams
 CCAContinuousBase
 CCAContinuousCraft
 CCAContinuousDisinfectPlant
 CCAContinuousEmpty
 CCAContinuousEmptyMagazine
 CCAContinuousFertilizeGardenSlot
 CCAContinuousFill
 CCAContinuousFillBrakes
 CCAContinuousFillCoolant
 CCAContinuousFillFuel
 CCAContinuousFillOil
 CCAContinuousFillPowerGenerator
 CCAContinuousFish
 CCAContinuousLoadMagazine
 CCAContinuousMineRock
 CCAContinuousMineWood
 CCAContinuousQuantity
 CCAContinuousQuantityBloodTransfer
 CCAContinuousQuantityEdible
 CCAContinuousQuantityExtinguish
 CCAContinuousQuantityLiquidTransfer
 CCAContinuousQuantityRepeat
 CCAContinuousRepeat
 CCAContinuousRepeatFishing
 CCAContinuousRepeatPushCar
 CCAContinuousRepeatStartEngine
 CCAContinuousTime
 CCAContinuousTimeCooking
 CCAContinuousTransferQuantity
 CCAContinuousWaterPlant
 CCAContinuousWaterSlot
 CCAContinuousWringClothes
 CCADummy
 CCAInteract
 CCAInteractLoop
 CCallQueueDragQueue Class provide callbacks while mouse is dragging. Callback function must have exact arguments:
 CCallQueueContext
 CCamera
 CCameraShake
 CCamoNetShelter
 CCandycane_Colorbase
 CCannabis
 CCannabisSeeds
 CCanOpener
 CCanvas
 CCanvasBag_ColorBase
 CCanvasBag_Medical
 CCanvasBag_Olive
 CCanvasPants_ColorBase
 CCanvasPantsMidi_ColorBase
 CCarBattery
 CCarControllerDEPRECATED class left for backwards compatibility, methods are available on car itself now
 CCarDoor
 CCargoBaseBase for cargo storage for entities
 CCargoContainerRow
 CCargoGrid
 CCargoPants_ColorBase
 CCarHornActionData
 CCarHornShortActionInput
 CCarLightBase
 CCarRadiator
 CCarRearLightBase
 CCarScript
 CCarWheel
 CCarWheel_Ruined
 CCASingleUse
 CCASingleUseBase
 CCASingleUseQuantity
 CCASingleUseQuantityEdible
 CCASingleUseTurnOnPlugged
 CCassette
 CCatFoodCan
 CCattleProd
 CCCIBase
 CCCIDummy
 CCCINone
 CCCINonRuined
 CCCINotEmpty
 CCCINotPresent
 CCCINotRuinedAndEmpty
 CCCIPresent
 CCCTBase
 CCCTCursor
 CCCTCursorNoObject
 CCCTCursorNoRuinCheck
 CCCTCursorParent
 CCCTDummy
 CCCTMan
 CCCTNone
 CCCTNonRuined
 CCCTObject
 CCCTParent
 CCCTSelf
 CCCTSurface
 CCCTTree
 CCCTWaterSurface
 CCEItemProfile
 CCfgGameplayHandler
 CCfgGameplayJsonContents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg
 CCfgParam
 CCfgParamType
 CCfgPatches
 CCfgSlots
 CCGame
 CChainedDropAndKillPlayerLambdaDrops weapon in hands to ground and then calls kill
 CChainedDropAndRestrainLambda
 CCharcoalMdfr
 CChat
 CChatLine
 CCheckLocalisationPlugin
 CChemlight_Blue
 CChemlight_ColorBase
 CChemlight_Green
 CChemlight_Red
 CChemlight_White
 CChemlight_Yellow
 CChickenFeather
 CChildBag_ColorBase
 CCholeraMdfr
 CChristmasHeadband_ColorBase
 CChristmasTree
 CCigarettePack_Chernamorka
 CCigarettePack_ColorBase
 CCigarettePack_Merkur
 CCigarettePack_Partyzanka
 CCivilianBelt
 CCivilianSedan
 CCivSedanDoors_BackLeft
 CCivSedanDoors_BackRight
 CCivSedanDoors_CoDriver
 CCivSedanDoors_Driver
 CCivSedanHood
 CCivSedanTrunk
 CClassSuper root of all classes in Enforce script
 CClaymoreMine
 CClearSyringe
 CClientData
 CClientKickedModule
 CClosableContainer
 CClosableHeader
 CClothing
 CClothing_Base
 CClothingBase
 CClothingType
 CClutterCutter2x2
 CClutterCutter6x6
 CClutterCutterFireplace
 CCollapsibleContainer
 CCollapsibleHeader
 CCollisionOverlapCallback
 CColorManager
 CColors
 CColorValuesData
 CColourClothesLambda
 CColt1911
 CColt1911_Base
 CColt1911Recoil
 CCombatBoots_ColorBase
 CCombinationLock
 CCommonColdMdfr
 CCompass
 CComponent
 CComponentAnimalBleeding
 CComponentBodyStaging
 CComponentCollisionBox
 CComponentCollisionCapsule
 CComponentEnergyManager
 CComponentResult
 CComponentsBank
 CConnectErrorClientModule
 CConnectErrorScriptModuleUI
 CConnectErrorServerModule
 CConnectionLost
 CConsoleToolbarWidgetHandlerBase
 CConstants
 CConstructionActionData
 CConstructionBoxTrigger
 CConstructionHelmet_ColorBase
 CConstructionPart
 CContact
 CContainer
 CContainer_Base
 CContainerWithElectricManager
 CContaminatedArea_Base
 CContaminatedArea_Dynamic
 CContaminatedArea_Local
 CContaminatedTrigger_Local
 CContaminationStage1Mdfr
 CContaminationStage2Mdfr
 CContaminationStage3Mdfr
 CContentDLCContentDLC is for query installed DLC (only as entitlement keys, not content)
 CContinuousInteractActionInput
 CContinuousWeaponManipulationActionInput
 CControlSchemeManager
 CCorpseData
 CCourierBag
 CCoverHeadOfTargetPlayerLambda
 CCowboyHat_black
 CCowboyHat_Brown
 CCowboyHat_ColorBase
 CCowboyHat_darkBrown
 CCowboyHat_green
 CCowPelt
 CCoyoteBag_ColorBase
 CCraftDrysackBag
 CCraftingManagerClient only - manage set up crafting on client
 CCraftWitchHoodCoif
 CCrashBase
 CCrashSoundSets
 CCreditsElement
 CCreditsLoader
 CCrossbow_BaseBase for Crossbow @NOTE name copies config base class
 CCrossbow_RedpointOptic
 CCrossbowRecoil
 CCrossHair
 CCrowbar
 CCTObjectFollower
 CCTSaveStructure
 CCupidsBoltSimulation
 CCursorIcons
 CCutOutSeeds
 CCylinderTriggerTrigger with cylinder shape
 CCZ527_Base
 CCZ527Recoil
 CCZ550_Base
 CCZ550Recoil
 CCZ61_BaseBasic CZ61 Skorpion submachine gun
 CCz61Recoil
 CCZ75_Base
 CCz75Recoil
 CDamageData
 CDamageDealtEffect
 CDamageSoundEvents
 CDarkMotoHelmet_ColorBase
 CDayZAIHitComponentHolds hit components and its weights for attack from AI (used on each type - DayZPlayerType, DayZAnimalType, etc.)
 CDayZAIHitComponentHelpers
 CDayZAnimal
 CDayZAnimalCommandMove
 CDayZAnimalInputController
 CDayZCreature
 CDayZCreatureAIDo not process rotations !
 CDayZCreatureAIInputController
 CDayZCreatureAIType
 CDayZCreatureAnimInterface
 CDayZCreatureAnimScriptDebug
 CDayZInfected
 CDayZInfectedAttackType
 CDayZInfectedCommandMove
 CDayZInfectedInputController
 CDayZIntroScene
 CDayZIntroScenePC
 CDayZIntroSceneXbox
 CDayZPhysics
 CDayZPlayer
 CDayZPlayerCamera1stPerson
 CDayZPlayerCamera3rdPersonCrouch
 CDayZPlayerCamera3rdPersonErc
 CDayZPlayerCamera3rdPersonErcRaised
 CDayZPlayerCamera3rdPersonProneBase
 CDayZPlayerCameraBaseThis is main camera class
 CDayZPlayerCameraResult
 CDayZPlayerCameras
 CDayZPlayerCommandDeathCallback
 CDayZPlayerImplement
 CDayZPlayerImplementAiming
 CDayZPlayerImplementHeading
 CDayZPlayerImplementJumpClimb
 CDayZPlayerImplementSwimming
 CDayZPlayerImplementThrowing
 CDayZPlayerInventory
 CDayZPlayerSyncJunctures
 CDayZPlayerTypeAttachmentSoundLookupTable
 CDayZPlayerTypeStepSoundLookupTable
 CDayZPlayerTypeUtils
 CDayZPlayerTypeVoiceSoundLookupTable
 CDayZProfilesOptions
 CDayZSpectator
 CDayZTool
 CDbgBleedingIndicationStaticInfoStatic info (non-constants)
 CDbgUI
 CDeagle
 CDeagle_Base
 CDeagle_Gold
 CDEagleRecoil
 CDebug
 CDebugAgentData
 CDebugModifierData
 CDebugMonitor
 CDebugMonitorValues
 CDebugPrint
 CDebugWeatherRPCData
 CDeerPelt
 CDefaultActionInput
 CDefaultRecoil
 CDeferredEvent
 CDeferredHandEvent
 CDeferredSwapEntities
 CDerringer
 CDerringer_Base
 CDerringerRecoil
 CDestroyItemInCorpsesHandsAndCreateNewOnGndLambda
 CDestructionEffectBase
 CDestructionEffectGasCanister
 CDestructionEffectSpookyGoat
 CDetachActionData
 CDetachMagActionReciveData
 CDetachOldMagazineDetaches old magazine from weapon and stores it in left hand (LH)
 CDeveloperFreeCamera
 CDeveloperTeleport
 CDiagMenu
 CDigOutStashLambda
 CDirtBikeHelmet_ColorBase
 CDirtBikeHelmet_Mouthguard
 CDirtBikeHelmet_Visor
 CDisinfectantAlcohol
 CDisinfectionMdfr
 CDispatcher
 CDisplayElementBadge
 CDisplayElementBase
 CDisplayElementTendency
 CDlcDataLoader
 CDogFoodCan
 CDoorTestCamera
 CDoubleBarrel_Base
 CDressShoes_ColorBase
 CDropActionInput
 CDropEquipAndDestroyRootLambdaThis one is a bit special: it drops all items and destroys the ex-root of the hierarchy
 CDrowningMdfr
 CDrowningSoundEventBase
 CDryBag_ColorBase
 CDrysackBag_ColorBase
 CDrysackBag_Green
 CDrysackBag_Orange
 CDrysackBag_Yellow
 CDuctTape
 CDuffelBagSmall_Black
 CDuffelBagSmall_Camo
 CDuffelBagSmall_ColorBase
 CDuffelBagSmall_Green
 CDummyItem
 CDynamicArea_Flare
 CEasingInput value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your own !!)
 CEconomyLogCategoriesCategories for CEApi.EconomyLog
 CEconomyOutputStringsSpecial strings for CEApi.EconomyOutput
 CEdible_Base
 CEditBoxWidget
 CEffBreathVapourHeavy
 CEffBreathVapourLight
 CEffBreathVapourMedium
 CEffBulletImpactBase
 CEffBulletImpactTest
 CEffCoolantSteam
 CEffectArea
 CEffectAreaLoader
 CEffectParticleWrapper class for managing particles through SEffectManager
 CEffectSoundWrapper class for managing sound through SEffectManager
 CEffectTrigger
 CEffEngineSmoke
 CEffExhaustSmoke
 CEffGeneratorSmoke
 CEffSwarmingFlies
 CEffVehicleSmoke
 CEffVomit
 CEffVomitBlood
 CElectronicRepairKit
 CEmbededButtonScript
 CEmoteBase
 CEmoteCB
 CEmoteConstants
 CEmoteConstructor
 CEmoteLauncher
 CEmptyMagazineActionData
 CEngraved1911
 CEnProfilerSet of methods for accessing script profiling data
 CEnProfilerTests
 CEnScript
 CEntity
 CEntityAI
 CEntityLightSource
 CEntityPlacementCallback
 CEntranceLightStairs2
 CEnumTools
 CEnvironment
 CEpinephrine
 CEpinephrineMdfr
 CEpoxyPutty
 CErrorHandlerModuleDefinition and API of an ErrorHandlerModule - Do not insert any logic here! (as this class is not moddable)
 CErrorModuleHandlerThe error handler itself, for managing and distributing errors to modules Manages the ErrorHandlerModule instances inserted in Init. API comes with several functions to Create, Throw and extract data from error codes. The format used is an int which is made up of two shorts, one that holds the category and one that holds the code. Therefore when looking at an error code, it is much easier to identify when looking at the hex value
 CErrorPropertiesClass which holds the properties and handling of an error
 CExplosion
 CExplosionLight
 CExplosiveLight
 CExternalControlledActionInput
 CEyeMask_ColorBase
 CFabric
 CFAL_Base
 CFal_FoldingBttstck
 CFal_OeBttstck
 CFallDamageData
 CFALRecoil
 CFAMAS
 CFamas_Base
 CFamasRecoil
 CFarmingHoe
 CFatigueMdfr
 CFemaleFeet_Base
 CFemaleHands_Base
 CFemaleLegs_Base
 CFemaleTorso_Base
 CFeverMdfr
 CFeverNotfr
 CFileSerializerSerializer API implementation for File IO. See Serializer for more info.
usage:
 CFirearmActionAttachMagazine
 CFirearmActionAttachMagazineQuick
 CFirearmActionBase
 CFirearmActionDetachMagazine
 CFirearmActionDetachMagazine_Old
 CFirearmActionLoadBullet
 CFirearmActionLoadMultiBullet
 CFirearmActionLoadMultiBulletQuick
 CFirearmActionLoadMultiBulletRadial
 CFirearmActionMechanicManipulate
 CFirearmActionUnjam
 CFireConsumable
 CFireConsumableType
 CFireExtinguisher
 CFirefighterJacket_ColorBase
 CFirefightersHelmet_ColorBase
 CFirefightersPants_ColorBase
 CFireplaceBase
 CFireworksLauncher
 CFireworksLauncherClientEvent
 CFishingActionData
 CFishingRod
 CFishingRod_Base_New
 CFlag_Base
 CFlagTendencyActionReciveData
 CFlammableBase
 CFlaregun
 CFlareLight
 CFlareLightRed
 CFlareSimulation
 CFlareSimulation_Green
 CFlashbang
 CFlashbangEffect
 CFlatCap_ColorBase
 CFliesMdfr
 Cfloat
 CFNP45_MRDSOptic
 CFNX45_Base
 CFnx45Recoil
 CFoldBandanaToSlotLambda
 CFoxPelt
 CFracturedLegNotfr
 CFSMBaseBase class for finite state machine
 CFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >
 CFSMTransitionTransition src -— event[guard]/action -—|> dst
 CFSMTransition< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >
 CFuelStation
 CFullTimeDataStruct that keeps Time relevant information for future formatting
 Cfunc
 CFurCourierBag
 CFurImprovisedBag
 CGameConstants
 CGameInventoryScript counterpart to engine's class Inventory
 CGameOptions
 CGameplayEffectsDataManages all bleeding indicators and their updates
 CGameplayEffectWidgets_baseGrouped gameplay effect widgets and their handling
 CGardenBase
 CGardenPlotGreenhouse
 CGasMask_Filter
 CGearChangeActionCallback
 CGetFirstServerWithEmptySlotInputGetServersInput the input structure of the GetServers operation
 CGetFirstServerWithEmptySlotResult
 CGetOutTransportActionData
 CGetServerModListResult
 CGetServersInputGetServersInput the input structure of the GetServers operation
 CGetServersResultGetServersResult the output structure of the GetServers operation
 CGhillieAtt_ColorBase
 CGhillieBushrag_ColorBase
 CGhillieHood_ColorBase
 CGhillieSuit_ColorBase
 CGhillieTop_ColorBase
 CGlasses_Base
 CGlock19_Base
 CGlockRecoil
 CGloves_Base
 CGoatPelt
 CGorkaEJacket_ColorBase
 CGorkaHelmetVisor
 CGorkaPants_ColorBase
 CGPSReceiver
 CGreenBellPepper
 CGrenade_Base
 CGrenade_ChemGas
 CGroza_LowerReceiver
 CGrozaOptic
 CHandActionBaseActions
 CHandActionDestroyAndReplaceWithNew
 CHandcuffKeys
 CHandcuffs
 CHandEventBaseAbstracted event, not to be used, only inherited
 CHandEventDestroyAndReplaceWithNew
 CHandEventRemove
 CHandEventReplaceWithNewBase
 CHandEventSwap
 CHandForceSwappingAnimated_Show
 CHandFSMHand finite state machine
 CHandGuardBaseTODO(kumarjac): This guard is unused but it has a fault and doesn't conform with maximimal/minimal checks on "Juncture"/"Remote"
 CHandGuardHasItemInEvent
 CHandsArea
 CHandSaw
 CHandsContainer
 CHandSelectAnimationOfForceSwapInHandsEvent
 CHandsHeader
 CHandsPreview
 CHandStableStateStable state (i.e. the basic states that the fsm will spend the most time in)
 CHandStartActionSimple class starting animation action specified by m_action and m_actionType
 CHandStateBaseRepresent hand state base
 CHandStateEquipped
 CHatchback_02
 CHatchback_02_Door_1_1
 CHatchback_02_Door_1_2
 CHatchback_02_Door_2_1
 CHatchback_02_Door_2_2
 CHatchback_02_Hood
 CHatchback_02_Trunk
 CHatchbackDoors_CoDriver
 CHatchbackDoors_Driver
 CHatchbackHood
 CHatchbackTrunk
 CHayHook
 CHead
 CHeader
 CHeadGear_BaseHard helmet base
 CHeadtorch_Black
 CHeadtorch_Grey
 CHealthMdfr
 CHealthNotfr
 CHealthRegenMdfr
 CHeartAttackMdfr
 CHeartbeatNotfr
 CHeatBufferMdfr
 CHeatComfortAnimHandler
 CHeatComfortEventsBase
 CHeatComfortMdfr
 CHeatpack
 CHelicopterNative implementatin with auto hover funcionality
 CHelicopterAuto
 CHelmetBase
 CHemolyticReactionMdfr
 CHFSMBaseBase class for hierarchic finite state machine
 CHFSMBase< BotStateBase, BotEventBase, BotActionBase, BotGuardBase >
 CHFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >
 CHFSMBase< HandStateBase, HandEventBase, HandActionBase, HandGuardBase >
 CHFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >
 CHiddenSelectionsData
 CHighCapacityVest_ColorBase
 CHikingBoots_ColorBase
 CHikingBootsLow_ColorBase
 CHikingJacket_ColorBase
 CHintPage
 CHipPack_Black
 CHipPack_ColorBase
 CHipPack_Green
 CHipPack_Medical
 CHipPack_Party
 CHit_Concrete
 CHit_Dirt
 CHit_ErrorNoMaterial
 CHit_Foliage
 CHit_Glass
 CHit_Glass_Thin
 CHit_Grass
 CHit_Gravel
 CHit_MeatBones
 CHit_MeatBones_MeleeFist
 CHit_MeatBones_MeleePipeWrench
 CHit_MeatBones_MeleeShovel
 CHit_MeatBones_MeleeWrench
 CHit_Metal
 CHit_Plaster
 CHit_Plastic
 CHit_Rubber
 CHit_Sand
 CHit_Textile
 CHit_Undefined
 CHit_Water
 CHit_Wood
 CHitDirectionEffectBase
 CHitDirectionImagesArrow_Static
 CHitDirectionImagesBase
 CHitDirectionImagesSpike_Static
 CHitDirectionImagesSplash_Static
 CHitInfo
 CHive
 CHockeyHelmet_ColorBase
 CHoldBreathSoundEventBase
 CHologram
 CHoney
 CHoodie_ColorBase
 CHook
 CHorizontalSpacer
 CHorizontalSpacerWithFixedAspect
 CHouse
 CHoverEffect
 CHud
 CHudDebugWinBase
 CHumanAnimInterface
 CHumanCommandActionCallback
 CHumanCommandClimbCommand itself
 CHumanCommandDeathCallback
 CHumanCommandLadder
 CHumanCommandMelee2
 CHumanCommandMove
 CHumanCommandUnconscious
 CHumanCommandVehicle
 CHumanCommandWeapons
 CHumanInputController
 CHumanInventoryInventory for plain man/human
 CHumanInventoryWithFSMHumanInventory... with FSM (synchronous, no anims)
 CHumanItemBehaviorCfg
 CHumanMovementState
 CHungerMdfr
 CHungerNotfr
 CHungerSoundHandlerBase
 CHunterPants_ColorBase
 CHuntingBag
 CHuntingBag_Hannah
 CHuntingJacket_ColorBase
 CIceaxe
 CIcon
 CIconsContainer
 CIEntity
 CIEntitySource
 CImmuneSystemMdfr
 CImmunityBoost
 CImpactMaterials
 CImprovisedBag
 CImprovisedExplosive
 CImprovisedFishingRod
 CInfectedSoundEventBase
 CInfluenzaMdfr
 CInjectionVial
 CInjuredLegNotfr
 CInjuryAnimValues
 CInjuryHandlerThresholds
 CInjurySoundEvents
 CInjurySoundHandlerBase
 CInput
 CInputUtils
 CInteractActionInput
 CInventory_Base
 CInventoryActionHandlerClient only - manage set up crafting on client
 CInventoryCombinationFlags
 CInventoryGridController
 CInventoryInputUserData
 CInventoryItem
 CInventoryItemSuper
 CInventoryItemType
 CInventoryLocationInventoryLocation
 CInventoryOnlyActionInput
 CInventorySlotsAccess to slot configuration
 CInventoryValidation
 CIodineTincture
 CITEM_BaseBuildingData
 CITEM_ConstructionData
 CITEM_DataBase
 CITEM_HitIndicationData
 CITEM_HologramData
 CITEM_MapData
 CITEM_MovementData
 CITEM_PlayerData
 CITEM_ShockHandlingData
 CITEM_SpawnerObject
 CITEM_StaminaData
 CITEM_UIDataData for UI, in-game HUD, and similar
 CItemBase
 CItemInventory
 CItemManager
 CItemMap
 CItemMegaphone
 CItemOptics
 CItemPreviewWidget
 CItemRadio
 CItemsCounter
 CItemSuppressor
 CItemTransmitter
 CItemVariableFlags
 CIzh18_BaseBase for Izh18 @NOTE name copies config base class
 CIzh18Recoil
 CIzh18SawedOffRecoil
 CIzh18Shotgun_Base
 CIzh18ShotgunRecoil
 CIzh43Recoil
 CIzh43Shotgun
 CIzh43Shotgun_Base
 CJeans_ColorBase
 CJoggingShoes_ColorBase
 CJsonApi
 CJsonApiHandle
 CJsonApiStruct
 CJsonControlMappingInfo
 CJsonDataAreaData
 CJsonDataContaminatedAreas
 CJsonDataCredits
 CJsonDataCreditsDepartment
 CJsonDataCreditsSection
 CJsonDataDLCInfo
 CJsonDataDLCList
 CJsonDataPlayerData
 CJsonFileLoader< Class T >
 CJsonHintsData
 CJsonMissionLoaderData
 CJsonObject
 CJsonSerializerClass for sending RPC over network
 CJsonUndergroundAreaTriggerData
 CJsonUndergroundTriggers
 CJumpsuitJacket_ColorBase
 CJumpsuitPants_ColorBase
 CJungleBoots_ColorBase
 CKashtanOptic
 CKazuarOptic
 CKeyBinding
 CKeysToUIElements
 CKillDayzTool
 CKillerData
 CKitBase
 CKitchenTimer
 CKiwi
 CKnifeHolster
 CKobraOptic
 CKuruShake
 CLactariusMushroom
 CLand_Bilboard_Base
 CLand_Misc_Through_Static
 CLand_Underground_EntranceBase
 CLand_Underground_Panel_Lever
 CLand_Underground_Stairs_Exit
 CLand_Underground_WaterReservoir_Water
 CLandmineExplosion
 CLargeGasCanister
 CLargeTentClutterCutter
 CLayoutHolder
 CLeatherBelt_ColorBase
 CLeatherGloves_ColorBase
 CLeatherHat_ColorBase
 CLeatherJacket_ColorBase
 CLeatherKnifeSheath
 CLeatherMoccasinsShoes_Natural
 CLeatherPants_ColorBase
 CLeatherSack_ColorBase
 CLeatherSewingKit
 CLeatherShirt_ColorBase
 CLeatherShoes_ColorBase
 CLeatherStorageVest_ColorBase
 CLeftArea
 CLifespanLevel
 CLightAI
 CLightAISuper
 CLink< Class T >
 CLiquid
 CLockpick
 CLODLOD class
 CLoginQueueBaseLoginQueue position when using -connect since mission is not created yet
 CLoginScreenBase
 CLoginTimeBaseLoginTime when using -connect since mission is not created yet
 CLogManager
 CLogTemplates
 CLongHorn
 CLongHorn_Base
 CLongHornRecoil
 CLongrangeOptic
 CLongTorch
 CLongWoodenStick
 CLugWrench
 CLunchmeat
 CM14_Base
 CM14Recoil
 CM16A2_Base
 CM16A2Recoil
 CM18SmokeGrenade_ColorBase
 CM18SmokeGrenade_Red
 CM249
 CM249_Bipod
 CM4_CQBBttstck
 CM4_MPBttstck
 CM4_OEBttstck
 CM4_T3NRDSOptic
 CM4A1_Base
 CM4a1Recoil
 CM65Jacket_ColorBase
 CM68Optic
 CM79_Base
 CM79Recoil
 CMacrolepiotaMushroom
 CMag_12gaSnaploader_2Rnd
 CMag_1911_7Rnd
 CMag_308WinSnaploader_2Rnd
 CMag_357Speedloader_6Rnd
 CMag_762x54Snaploader_2Rnd
 CMag_AK101_30Rnd
 CMag_AK74_30Rnd
 CMag_AK74_45Rnd
 CMag_AKM_30Rnd
 CMag_AKM_Drum75Rnd
 CMag_AKM_Palm30Rnd
 CMag_Arrows_Quiver
 CMag_Aug_30Rnd
 CMag_Bolts_Quiver
 CMag_CLIP762x39_10Rnd
 CMag_CLIP762x54_5Rnd
 CMag_CLIP9x19_10Rnd
 CMag_CMAG_10Rnd
 CMag_CMAG_20Rnd
 CMag_CMAG_30Rnd
 CMag_CMAG_40Rnd
 CMag_CZ527_5rnd
 CMag_CZ550_10rnd
 CMag_CZ550_4rnd
 CMag_CZ61_20Rnd
 CMag_CZ75_15Rnd
 CMag_Dartgun_CO2
 CMag_Deagle_9rnd
 CMag_FAL_20Rnd
 CMag_FAMAS_25Rnd
 CMag_FNX45_15Rnd
 CMag_Glock_15Rnd
 CMag_Groza_20Rnd
 CMag_IJ70_8Rnd
 CMag_M14_10Rnd
 CMag_M14_20Rnd
 CMag_M249_Box200Rnd
 CMag_MakarovPB_8Rnd
 CMag_MKII_10Rnd
 CMag_MP5_15Rnd
 CMag_MP5_30Rnd
 CMag_P1_8Rnd
 CMag_PM73_15Rnd
 CMag_PM73_25Rnd
 CMag_PP19_64Rnd
 CMag_Ruger1022_10Rnd
 CMag_Ruger1022_15Rnd
 CMag_Ruger1022_30Rnd
 CMag_Saiga_5Rnd
 CMag_Saiga_8Rnd
 CMag_Saiga_Drum20Rnd
 CMag_Scout_5Rnd
 CMag_ShockCartridge
 CMag_SSG82_5rnd
 CMag_STANAG_30Rnd
 CMag_STANAG_60Rnd
 CMag_STANAGCoupled_30Rnd
 CMag_SVD_10Rnd
 CMag_UMP_25Rnd
 CMag_VAL_20Rnd
 CMag_Vikhr_30Rnd
 CMag_VSS_10Rnd
 CMagazineHide
 CMagazineShow
 CMagnum_Base
 CMagnumRecoil
 CMainMenuButtonEffect
 CMakarovIJ70_Base
 CMakarovRecoil
 CMaleFeet_Base
 CMaleHands_Base
 CMaleLegs_Base
 CMaleTorso_Base
 CManagedTODO doc
 CManBase
 CManSuit_ColorBase
 CManSuper
 CManTriggerTrigger only accepting Object which IsMan()
 Cmap< Class TKey, Class TValue >Associative array template
usage:
 CMapHandler
 CMapMarker
 CMapMarkerTypes
 CMapWidget
 CMarmalade
 CMask_BaseGas mask base
 CMaskBase
 CMaskMdfr
 CMaterial
 CMath
 CMath3D
 CMeatTenderizer
 CMedicalScrubsHat_ColorBase
 CMedicalScrubsPants_ColorBase
 CMedicalScrubsShirt_ColorBase
 CMediumGasCanister
 CMediumTent
 CMediumTentClutterCutter
 CMediumTentPlacing
 CMeleeAttackSoundEvents
 CMeleeCombatData
 CMeleeTargetData
 CMenuCarEngineSmoke
 CMenuData
 CMenuDefaultCharacterData
 CMenuEvaporation
 CMessageReceiverBase
 CMessTin
 CMilitaryBelt
 CMilitaryBeret_ColorBase
 CMilitaryBoots_ColorBase
 CMimeMask_Female
 CMimeMask_Male
 CMindStateSoundEventBase
 CMineActionData
 CMiniDress_ColorBase
 CMiscelaneous
 CMissionMission class
 CMissionBase
 CMissionBaseWorld
 CMKII_Base
 CMkiiRecoil
 CModifierBase
 CModifierDebugObj
 CModInfo
 CModLoader
 CModStructure
 CMorphine
 CMorphineMdfr
 CMosin9130Base for Mosin @NOTE name copies config base class
 CMosin9130_Base
 CMosinRecoil
 CMosinSawedOffRecoil
 CMotoHelmet_ColorBase
 CMouflonPelt
 CMountainBag_ColorBase
 CMouseBinding
 CMouseButtonInfo
 CMoveEquipToExistingItemAndDestroyOldRootLambdaThis one is a also bit special: it moves all items to already existing item and destroys the ex-root of the hierarchy
 CMp133Recoil
 CMp133Shotgun_BaseBasic mp5 submachine gun
 CMP5K_BaseBasic mp5 submachine gun
 CMP5k_StockBttstck
 CMp5kRecoil
 CmultiMap< Class K, Class V >Associative array template, with multiple values per key
usage:
 CMushroomBase
 CMyBotTrigger
 CNailBox
 CNBCBootsBase
 CNBCGloves_ColorBase
 CNBCHoodBase
 CNBCHoodGray
 CNBCHoodYellow
 CNBCJacketBase
 CNBCPantsBase
 CNetting
 CNioshFaceMask
 CNoIndicationActionInputBase
 CNoiseAIEvaluate
 CNoiseSystem
 CNonlethal_BaseBase "helper" class for nonlethal ammo handling
 CNonSerializedTODO doc
 CNoticeSpacer
 CNotificationData
 CNotificationSystem
 CNotificationUI
 CNotifierBase
 CNurseDress_ColorBase
 CNutritionalProfile
 CNylonKnifeSheath
 CObject
 CObjectCollisionInfo
 CObjectGroup
 CObjectSpawnerHandler
 CObjectSpawnerJson
 CObjectTyped
 CObsoleteFishingRod
 COcclusionQuery
 COffroadHatchback
 COFSMBaseBase class for Orthogonal Finite State Machine
 COFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >
 COKZKCap_ColorBase
 COldMagazineHideHides old magazine, but keep it in LH
 COMNOGloves_ColorBase
 COnlineServices
 COpenableBehaviour
 COpenAndSwitchLambda
 COpenDirPlugin
 COpenItem
 COptionsAccess
 COptionsAccessEventsInvokers for ParticleManager events
 COptionSelector
 COptionSelectorBase
 COptionSelectorSliderSetupThis Option Selector handles a Slider Marker, which basically has 2 sliders One slider is for selecting the value, and the other slider is for displaying some other value/ information
 COrange
 COrienteeringCompass
 COTS14
 COverheatingParticle
 COwnershipTestDummyClass
 CP1
 CP1_Base
 CP1Recoil
 CPacketInputAdapter
 CPaddedGloves_Beige
 CPaddedGloves_Brown
 CPaddedGloves_ColorBase
 CPaddedGloves_Threat
 CPaddle
 CPainKillersMdfr
 CPaintItem
 CPaintItemLambda
 CPajka
 CPants_Base
 CParamBase Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Param4 templates
 CParam10< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9, Class T10 >Param Class Template with ten parameters
 CParam2
 CParam3
 CParam7< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7 >Param Class Template with seven parameters
 CParam8< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8 >Param Class Template with eight parameters
 CParam9< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9 >Param Class Template with nine parameters
 CParamedicJacket_ColorBase
 CParamedicPants_ColorBase
 CParamEnum
 CParticleLegacy way of using particles in the game
 CParticleEventsInvokers for ParticleBase events, called from events
 CParticleList
 CParticleManagerConstantsClass simply to have easily modded constants
 CParticleManagerEventsInvokers for ParticleManager events
 CParticleSourceEntity which has the particle instance as an ObjectComponent
 CPartyTent
 CPartyTentPlacing
 CPASBroadcaster
 CPASReceiver
 CPate
 CPBOAPI
 CPCOHandlerStats
 CPeachesCan
 CPeachesCan_Opened
 CPear
 CPen_Black
 CPen_Blue
 CPen_ColorBase
 CPen_Green
 CPen_Red
 CPepperSeeds
 CPetushokHat_ColorBase
 CPhysicsGeomDef
 CPigPelt
 CPillsNotfr
 CPistol_BaseBase for semi auto weapons @NOTE name copies config base class
 CPistolOptic
 CPlaceObjectActionData
 CPlaceObjectActionReciveData
 CPlant_Cannabis
 CPlant_Pepper
 CPlant_Potato
 CPlant_Pumpkin
 CPlant_Tomato
 CPlant_Zucchini
 CPlantMaterialHealth
 CPlastic_Explosive
 CPlateCarrierPouches
 CPlateCarrierVest
 CPlayerAgentPool
 CPlayerBase
 CPlayerBaseClient
 CPlayerConstants
 CPlayerContainer
 CPlayerIdentityThe class that will be instanced (moddable)
 CPlayerIdentityBasePlayer description (base engine class)
 CPlayerPreview
 CPlayerPreviewWidget
 CPlayerRepositionWarningMenu
 CPlayerSoundEventBase
 CPlayerSoundManagerBase
 CPlayerSpawnDataInterpreted
 CPlayerSpawnHandler
 CPlayerSpawnJsonDataBase
 CPlayerSpawnPreset
 CPlayerSpawnPresetComplexChildrenTypeUsed for specific hierarchical child spawning
 CPlayerSpawnPresetDiscreteItemSetSlotDataOne item set for slot
 CPlayerSpawnPresetItemSetBaseBase for any item set
 CPlayerStatBase
 CPlayerStatRecord
 CPlayerStats
 CPlayerStatsPCO_Base
 CPlayerStatsPCO_v115
 CPleurotusMushroom
 CPluginBase
 CPluginConfigDebugProfile
 CPluginConfigHandler
 CPluginDayzPlayerDebug_Ctrl
 CPluginDayzPlayerDebug_OtherCmds
 CPluginDayzPlayerDebug_Weapons
 CPluginDayzPlayerDebugUserData
 CPluginDayzPlayerWeaponsDebugUserData
 CPluginDiagMenu
 CPluginDiagMenuClient
 CPluginDiagMenuServer
 CPluginFileHandler
 CPluginLocalHistoryBase
 CPluginLocalProfile
 CPluginManager
 CPluginRecipesManagerBase
 CPlum
 CPM73Rak_Base
 CPMM
 CPMTF
 CPMTPlayback
 CPointLightBase
 CPoisoningMdfr
 CPorkCan
 CPotato
 CPotatoSeed
 CPowderedMilk
 CPoweredOptic_Base
 CPP19_BaseBasic PP19 submachine gun
 CPP19_Bttstck
 CPP19Recoil
 CPPEChromAberChromAber - PostProcessEffectType.ChromAber
 CPPEClassBaseCreated once, on manager init. Script-side representation of C++ material class, separate handling
 CPPEColorGradingColorGrading - PostProcessEffectType.ColorGrading
 CPPEColorsColors - PostProcessEffectType.Colors
 CPPEDepthOfFieldDepthOfField - PostProcessEffectType.DepthOfField
 CPPEDOFDOF postprocess, does not directly use materials
 CPPEDynamicBlurDynamicBlur - PostProcessEffectType.DynamicBlur
 CPPEExposureNativeEV postprocess, does not directly use materials
 CPPEEyeAccomodationNativeEye Accomodation postprocess, does not directly use materials
 CPPEffectsDeprecated; 'PPEManager' used instead
 CPPEFilmGrainFilmGrain - PostProcessEffectType.FilmGrain
 CPPEFXAAFXAA - PostProcessEffectType.FXAA
 CPPEGaussFilterGaussFilter - PostProcessEffectType.GaussFilter
 CPPEGlowGlow - PostProcessEffectType.Glow
 CPPEGodRaysGodRays - PostProcessEffectType.GodRays
 CPPEHBAOHBAO - PostProcessEffectType.HBAO
 CPPELightIntensityParamsNativeG_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and filmgrain noise intensity (multiplier)
 CPPEManagerStaticStatic component of PPE manager, used to hold the instance
 CPPEMatClassParameterColor
 CPPEMatClassParameterCommandData
 CPPEMedianMedian - PostProcessEffectType.Median
 CPPENoneDummy class - PostProcessEffectType.None
 CPPERadialBlurRadialBlur - PostProcessEffectType.RadialBlur
 CPPERainRain - PostProcessEffectType.Rain
 CPPERequester_GameplayBaseBase, not to be used directly, would lead to layering collisions!
 CPPERequester_MenuBase
 CPPERequesterBase
 CPPERequestParamDataBaseData for one material parameter, requester side
 CPPERotBlurRotation Blur
 CPPESMAASMAA - PostProcessEffectType.SMAA
 CPPESSAOSSAO - PostProcessEffectType.SSAO
 CPPESunMaskSunMask - PostProcessEffectType.SunMask
 CPPEUnderWaterUnderWater - PostProcessEffectType.UnderWater
 CPPEWetDistortWetDistort - PostProcessEffectType.WetDistort
 CPrepareFish
 CPresenceNotifierNoiseEvents
 CPressVest_ColorBase
 CProgressAsync
 CProjectileStoppedInfo
 CPropertyModifiers
 CPrtTest
 CPsilocybeMushroom
 CPumpkin
 CPumpkinHelmet
 CPumpkinSeeds
 CPunchedCard
 CQuantityConversions
 CQuickaBarActionInput
 CQuickBarItem
 CQuiltedJacket_ColorBase
 CRabbitPelt
 CRadarCap_ColorBase
 CRadialProgressBar
 CRaincoat_ColorBase
 CRainProcurementComponentBarrel
 CRainProcurementComponentBase
 CRainProcurementHandler
 CRainProcurementManagerDEPRECATED, done through the RainProcurementHandler / component instead
 CRaycastRVParams
 CRaycastRVResult
 CRDG2SmokeGrenade_ColorBase
 CRecipeBase
 CRecipeCacheData
 CRecoilBase
 CRed9
 CReflexOptic
 CRefrigeratorMinsk
 CRemington12
 CRemoteDetonatorTrigger
 CRemotelyActivatedItemBehaviour
 CRemotePlayerDamageDebug
 CRemotePlayerMeta
 CRemoveNewMagazineFromInventory
 CRepackLambda
 CRepairCarChassisActionReciveData
 CRepairCarEngineActionReciveData
 CRepairCarPartActionReciveData
 CRepairPartActionReciveData
 CRepairTentActionReciveData
 CRepairTentPartActionReciveData
 CRepeater
 CRepeaterRecoil
 CReplaceAndDestroyLambda
 CReplaceAndDestroyLambdaEx
 CReplaceDetonatorItemLambda
 CReplaceDetonatorItemOnDisarmLambda
 CReplaceItemWithNewLambdaAdds automatic QuickBar handling
 CReplaceItemWithNewLambdaBaseBase class for transformation operations (creating one item from another)
 CReplaceWithNewReciveCargoLambda
 CResavePlugin
 CResourceBrowser
 CRestApi
 CRestartDayzTool
 CRestCallback
 CRestContext
 CRice
 CRichTextWidget
 CRidersJacket_ColorBase
 CRifle_BaseBase for rifles @NOTE name copies config base class
 CRifleSingleShot_Base
 CRifleSingleShotManual_Base
 CRightArea
 CRightGap
 CRoadflare
 CRockBase
 CRopeBelt
 CRotator
 CRuger1022_Base
 CRuger1022Recoil
 CSaiga_Base
 CSaiga_Bttstck
 CSalineBag
 CSalineBagIV
 CSalineMdfr
 CSalmonellaMdfr
 CSardinesCan
 CSardinesCan_Opened
 CSawedOffFAMAS
 CSawedoffIzh18ShotgunBase for SawedoffIzh18Shotgun @NOTE name copies config base class
 CSawedoffIzh43Shotgun
 CSceneData
 CSceneObject
 CScout_Base
 CScoutRecoil
 CScriptCallQueueScriptCallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI)
usage:
 CScriptConsoleConfigTab
 CScriptConsoleEnfScriptTab
 CScriptConsoleGeneralTab
 CScriptConsoleItemsTab
 CScriptConsoleOutputTab
 CScriptConsoleSoundsTab
 CScriptConsoleTabBase
 CScriptConsoleVicinityTab
 CScriptConsoleWeatherTab
 CScriptedEntity
 CScriptEditor
 CScriptedLightBase
 CScriptedWidgetEventHandlerMap: item x vector(index, width, height)
 CScriptInputUserData
 CScriptInvokerScriptInvoker Class provide list of callbacks
usage:
 CScriptInvokerTests
 CScriptJunctureData
 CScriptModuleModule containing compiled scripts
 CScriptReadWriteContext
 CScriptRemoteInputUserData
 CScriptRPC
 CScrollBarContainer
 CSDayZPlayerAimingModel
 CSeaChest
 CSedan_02
 CSedan_02_Door_1_1
 CSedan_02_Door_1_2
 CSedan_02_Door_2_1
 CSedan_02_Door_2_2
 CSedan_02_Hood
 CSedan_02_Trunk
 CSeedBase
 CSeedPackBase
 CSEffectManagerManager class for managing Effect (EffectParticle, EffectSound)
 CSelectionSelection class
 CSelectionTranslation
 CSequentialActionData
 CSerializerSerialization general interface. Serializer API works with:
 CServerBrowserTab
 CServerBrowserTabConsolePages
 CServerBrowserTabPc
 Cset< Class T >
 CSewingKit
 CSharpWoodenStick
 CSheepPelt
 CShelterBase
 CShirt_ColorBase
 CShockDamageMdfr
 CShockDealtEffect
 CShockHandler
 CShockMdfr
 CShoes_Base
 CShortJeans_ColorBase
 CSHumanCommandSwimSettings
 CSHumanGlobalSettings
 CSiagaRecoil
 CSickNotfr
 CSimpleListboxWidget
 CSimpleMovingAverage< Class T >
 CSimpleProgressBarWidget
 CSingleShotPistol_Base
 CSkateHelmet_ColorBase
 CSkirt_ColorBase
 CSKSRecoil
 CSlacksPants_ColorBase
 CSlicedPumpkin
 CSlingBag_Black
 CSlingBag_Brown
 CSlingBag_ColorBase
 CSlingBag_Gray
 CSlotsContainer
 CSlotsIcon
 CSmallGasCanister
 CSmallProtectorCase
 CSmallStone
 CSMDataBase
 CSMDataHoldBreath
 CSmokeGrenadeBase
 CSmokeSimulation
 CSmokeSimulation_Green
 CSmokeSimulation_White
 CSmptAnimMetaADD
 CSmptAnimMetaBase
 CSnack_ColorBase
 CSneakers_ColorBase
 CSodaCan_ColorBase
 CSoftSkillsManager
 CSoundEvent
 CSoundEventBase
 CSoundHandlerBase
 CSoundLookupTable
 CSoundObjectBuilder
 CSoundParams
 CSoundSetMap
 CSpacerBase
 CSpacerWidget
 CSpaghettiCan
 CSpaghettiCan_Opened
 CSpawnDataConverterUtility class that converts init.c format type of spawn commands to a json file, fill in the SpawnInit() with your data and call SpawnDataConverter.SpawnObjects() through script editor console, result is a json file
 CSpear
 CSpearBone
 CSpearStone
 CSphereTriggerTrigger with spherical shape
 CSplint
 CSplint_Applied
 CSplitItemUtils
 CSpookyArea
 CSpookyEventBase
 CSpookyEventSteps
 CSpookyEventWind
 CSpookyPlayerStalkerThis entity gets attached to each player while present in the spooky area
 CSportGlasses_ColorBase
 CSpotLightBase
 CSpraycan_Black
 CSpraycan_ColorBase
 CSpraycan_Green
 CSqfDebugWatcher
 CSSG82_Base
 CSSG82Optic
 CSSG82Recoil
 CStaminaHolds information about Stamina Consumer
 CStaminaConsumers
 CStaminaHandler
 CStaminaLowFilterBase
 CStaminaModifierExponential
 CStaminaSoundEventBase
 CStaminaSoundHandlerBase
 CStanceIndicator
 CStarlightOptic
 CStartKitIV
 CStatDebugObject
 CStatic
 CStatic_rock_apart1
 CStatic_rock_apart2
 CStatic_rock_bright_apart1
 CStatic_rock_bright_apart2
 CStatic_rock_bright_monolith1
 CStatic_rock_bright_monolith2
 CStatic_rock_bright_monolith3
 CStatic_rock_bright_monolith4
 CStatic_rock_bright_spike1
 CStatic_rock_bright_spike2
 CStatic_rock_bright_spike3
 CStatic_rock_bright_wallh1
 CStatic_rock_bright_wallh2
 CStatic_rock_bright_wallh3
 CStatic_rock_bright_wallv
 CStatic_rock_monolith1
 CStatic_rock_monolith2
 CStatic_rock_monolith3
 CStatic_rock_monolith4
 CStatic_rock_spike1
 CStatic_rock_spike2
 CStatic_rock_spike3
 CStatic_rock_stone10
 CStatic_rock_stone10_moss
 CStatic_rock_stone6
 CStatic_rock_stone6_moss
 CStatic_rock_stone7
 CStatic_rock_stone7_moss
 CStatic_rock_stone8
 CStatic_rock_stone8_moss
 CStatic_rock_stone9
 CStatic_rock_stone9_moss
 CStatic_rock_wallh1
 CStatic_rock_wallh2
 CStatic_rock_wallh3
 CStatic_rock_wallv
 CStatic_stone1
 CStatic_stone2
 CStatic_stone3
 CStatic_stone4
 CStatic_stone5
 CStaticConstructionMethods
 CStaticGUIUtils
 CStaticObj_Roadblock_Wood_Small
 CStaticTransmitter
 CStatsEventData
 CStatsEventDeathData
 CStatsEventDisconnectedData
 CStatsEventMeasuresData
 CStatsEventScoredKillData
 CStatsEventSpawnedData
 CStomachItem
 CStomachMdfr
 Cstring
 CStuffedNotfr
 CStuffedStomachMdfr
 CStunBaton
 CSuppressorBase
 CSurface
 CSurfaceInfo
 CSurgicalGloves_ColorBase
 CSurrenderData
 CSVD_Base
 CSvdRecoil
 CSVNBlamePlugin
 CSVNDiffPlugin
 CSVNShowLogPlugin
 CSwapOldAndNewMagazineOld magazine to inventory, new to left hand
 CSweater_ColorBase
 CSwitchable_Base
 CSymptomBase
 CSymptomManager
 CSymptomSoundEventBase
 CSyncData
 CSyncedValue
 CSyncedValueModifier
 CSyncEntityKillInfo
 CSyncEvents
 CSyncPlayer
 CSyncPlayerList
 CSyringeLambda
 CTabber
 CTacticalBaconCan
 CTacticalBaconCan_Opened
 CTacticalGloves_ColorBase
 CTacticalShirt_ColorBase
 CTaloonBag_ColorBase
 CTanLeatherLambda
 CTannedLeather
 CTelescopicBaton
 CTentBase
 CTestClass
 CTestDiseaseMdfr
 CTestingMdfr
 CTetracyclineAntibiotics
 CTextWidget
 CTFModule
 CThirstMdfr
 CThirstNotfr
 CThirstSoundHandlerBase
 CTimer
 CTimerBaseSimple class for fading Widgets
 CToggleAnimations
 CToggleLightsActionInput
 CToggleNVGActionInput
 CTomato
 CTomatoSeeds
 CToolBase
 CTop_Base
 CTorchLambda
 CTortillaBag
 CTotalDamageResult
 CToxicityMdfr
 CTraceBox
 CTraceContactCollision and tracing WARNING: Non-managed, needs manual delete call, should not be ref'd
 CTraceOBB
 CTraceParam
 CTraceSphere
 CTrackSuitJacket_ColorBase
 CTrackSuitPants_ColorBase
 CTransferLiquidActionReciveData
 CTransmitterBase
 CTransportBase native class for all motorized wheeled vehicles
 CTransportInventoryInventory for transport ("man cargo")
 CTrapBase
 CTrapSpawnBase
 CTrapTriggerTrigger used by traps
 CTreeHardSpecific tree class can be declared as: class TreeHard + _ + p3d filename (without extension)
 CTreeHard_BetulaPendula
 CTreeHard_t_BetulaPendula_2s
 CTreeHard_t_BetulaPendula_3f
 CTreeHard_t_BetulaPendula_3fb
 CTreeHard_t_BetulaPendula_3fc
 CTreeHard_t_BetulaPendula_3s
 CTreeHard_t_carpinus_2s
 CTreeHard_t_FagusSylvatica_2d
 CTreeHard_t_FagusSylvatica_2f
 CTreeHard_t_FagusSylvatica_2fb
 CTreeHard_t_FagusSylvatica_2fc
 CTreeHard_t_FagusSylvatica_2s
 CTreeHard_t_FagusSylvatica_3d
 CTreeHard_t_FagusSylvatica_3f
 CTreeHard_t_FagusSylvatica_3fb
 CTreeHard_t_FagusSylvatica_3s
 CTreeHard_t_FraxinusExcelsior_2f
 CTreeHard_t_FraxinusExcelsior_2s
 CTreeHard_t_FraxinusExcelsior_3s
 CTreeHard_t_juglansRegia_2s
 CTreeHard_t_juglansRegia_3s
 CTreeHard_t_LarixDecidua_2f
 CTreeHard_t_LarixDecidua_2fb
 CTreeHard_t_LarixDecidua_2s
 CTreeHard_t_LarixDecidua_3f
 CTreeHard_t_LarixDecidua_3fb
 CTreeHard_t_naked_1s
 CTreeHard_t_naked_2s
 CTreeHard_t_piceaabies_2d
 CTreeHard_t_PiceaAbies_2f
 CTreeHard_t_PiceaAbies_2fb
 CTreeHard_t_PiceaAbies_2s
 CTreeHard_t_piceaabies_3d
 CTreeHard_t_PiceaAbies_3f
 CTreeHard_t_PiceaAbies_3f_Trail_B
 CTreeHard_t_PiceaAbies_3f_Trail_G
 CTreeHard_t_PiceaAbies_3f_Trail_R
 CTreeHard_t_PiceaAbies_3f_Trail_Y
 CTreeHard_t_PiceaAbies_3s
 CTreeHard_t_PinusSylvestris_2f
 CTreeHard_t_PinusSylvestris_2fb
 CTreeHard_t_PinusSylvestris_2s
 CTreeHard_t_PinusSylvestris_2sb
 CTreeHard_t_PinusSylvestris_3d
 CTreeHard_t_PinusSylvestris_3f
 CTreeHard_t_PinusSylvestris_3fb
 CTreeHard_t_PinusSylvestris_3fc
 CTreeHard_t_PinusSylvestris_3s
 CTreeHard_t_populusAlba_2s
 CTreeHard_t_populusAlba_3s
 CTreeHard_t_populusNigra_3s
 CTreeHard_t_prunusDomestica_2s
 CTreeHard_t_pyrusCommunis_3s
 CTreeHard_t_pyrusCommunis_3sb
 CTreeHard_t_quercusRobur_2d
 CTreeHard_t_quercusRobur_2f
 CTreeHard_t_quercusRobur_2s
 CTreeHard_t_quercusRobur_2sb
 CTreeHard_t_quercusRobur_2sc
 CTreeHard_t_quercusRobur_3d
 CTreeHard_t_quercusRobur_3f
 CTreeHard_t_quercusRobur_3fb
 CTreeHard_t_quercusRobur_3s
 CTreeHard_t_quercusRobur_3sb
 CTreeHard_t_robiniaPseudoacacia_2f
 CTreeHard_t_robiniaPseudoacacia_2s
 CTreeHard_t_robiniaPseudoacacia_3f
 CTreeHard_t_salixAlba_2s
 CTreeHard_t_salixAlba_2sb
 CTreeHard_t_salixAlba_2sb_swamp
 CTreeHard_t_sorbus_2s
 CTreeSoftFor specific tree declaration see description of TreeHard
 CTreeSoft_BetulaPendula_Base
 CTreeSoft_t_BetulaPendula_1f
 CTreeSoft_t_BetulaPendula_1fb
 CTreeSoft_t_BetulaPendula_1s
 CTreeSoft_t_BetulaPendula_2f
 CTreeSoft_t_BetulaPendula_2fb
 CTreeSoft_t_BetulaPendula_2fc
 CTreeSoft_t_BetulaPendula_2w
 CTreeSoft_t_FagusSylvatica_1f
 CTreeSoft_t_FagusSylvatica_1fc
 CTreeSoft_t_FagusSylvatica_1fd
 CTreeSoft_t_FagusSylvatica_1s
 CTreeSoft_t_FagusSylvatica_2sb
 CTreeSoft_t_FagusSylvatica_2sb_Trail_B
 CTreeSoft_t_FagusSylvatica_2sb_Trail_G
 CTreeSoft_t_FagusSylvatica_2sb_Trail_R
 CTreeSoft_t_FagusSylvatica_2sb_Trail_Y
 CTreeSoft_t_FraxinusExcelsior_2w
 CTreeSoft_t_LarixDecidua_1f
 CTreeSoft_t_LarixDecidua_1s
 CTreeSoft_t_malusDomestica_1s
 CTreeSoft_t_malusDomestica_2s
 CTreeSoft_t_malusDomestica_3s
 CTreeSoft_t_PiceaAbies_1f
 CTreeSoft_t_PiceaAbies_2sb
 CTreeSoft_t_populusAlba_1f
 CTreeSoft_t_pyrusCommunis_2s
 CTreeSoft_t_quercusRobur_1f
 CTreeSoft_t_quercusRobur_1fc
 CTreeSoft_t_quercusRobur_1fd
 CTreeSoft_t_quercusRobur_1s
 CTreeSoft_t_quercusRobur_2fb
 CTreeSoft_t_quercusRobur_2fc
 CTreeSoft_t_robiniaPseudoacacia_1f
 CTreeSoft_t_town_1s
 CTreeSoft_t_town_1sb
 CTremorMdfr
 CTrialServiceTrialService is used to query if the game is trial version or not
 CTriggerScripted Trigger
 CTriggerEffectManager
 CTriggerEvents
 CTriggerInsiderThe object which is in a trigger and its metadata
 CTripodBase
 CTripwireTrapDeployed
 CTruck_01_Base
 CTruck_01_Chassis
 CTruck_01_Covered
 CTruck_01_Door_1_1
 CTruck_01_Door_2_1
 CTruck_01_Door_Hood
 CTruckBattery
 CTrumpet
 CTShirt_ColorBase
 CTTsKOJacket_ColorBase
 CTunaCan
 CTunaCan_Opened
 CTurnItemIntoItemLambda
 Ctypename
 CUADamageApplied
 CUAIDWrapper
 CUAInput
 CUAInputAPI
 CUAInterface
 CUAMaxDistances
 CUAQuantityConsumed
 CUASoftSkillsWeight
 CUATimeSpent
 CUAWaterType
 CUIManager
 CUIMenuPanelPart of main menu hierarchy to create custom menus from script
 CUIPopupScript
 CUIPropertyAttachment
 CUIScriptedMenu
 CUIScriptedWindow
 CUIWidget
 CUKAssVest_ColorBase
 CUMP45_Base
 CUmp45Recoil
 CUnboxLambda
 CUnconsciousnessMdfr
 CUndergroundAreaLoader
 CUndergroundTriggerCarrierBase
 CUnfoldBandanaLambda
 CUnfoldEntityLambda
 CUngagSelfLambda
 CUniversalTemperatureSourceOriginal Timer deletes m_params which is unwanted
 CUniversalTemperatureSourceDebug
 CUniversalTemperatureSourceLambdaBase
 CUniversalTemperatureSourceLambdaBaseImpl
 CUniversalTemperatureSourceLambdaEngine
 CUniversalTemperatureSourceLambdaFireplace
 CUniversalTemperatureSourceSettings
 CUnknownFoodCan
 CUnrestrainSelfPlayer
 CUshanka_ColorBase
 CUSMCJacket_ColorBase
 CUSMCPants_ColorBase
 CUUIDApi
 Cvector
 CVector2
 CVegetationSound
 CVehicleBattery
 CVerticalSpacer
 CVest_Base
 CVicinityContainer
 CVicinityItemManager
 CVicinityObjectsObjects in vicinity - extended with secondary object which is parent of that Object
 CVicinitySlotsContainer
 CVikhr
 CVitaminBottle
 Cvobject
 CVodka
 CVomitStuffedMdfr
 CVONManagerManager class which handles Voice-over-network functionality while player is connected to a server
 CVONManagerBase
 CVSS
 CVSS_Base
 CVSSRecoil
 CWarmthNotfr
 CWarningMenuBase
 CWaterLevelSettings
 CWaterLevelSnapshot
 CWaterPouch_ColorBase
 CWaterproofBag_ColorBase
 CWaterproofBag_Green
 CWaterproofBag_Orange
 CWBModuleDef
 CWeaponScript counterpart to engine's class Weapon
 CWeapon_BaseShorthand
 CWeaponActionBaseAction executed on transition just between OnExit from old state and OnEntry to new state
 CWeaponChamberFromAttMag
 CWeaponChamberFromInnerMag
 CWeaponChambering_Base
 CWeaponChambering_Cartridge
 CWeaponChargingCharging of weapon without ammo to be chambered
 CWeaponCleaningKit
 CWeaponDebug
 CWeaponEjectAllMuzzles
 CWeaponEjectBulletMultiMuzzle_Cartridge
 CWeaponEjectCasing
 CWeaponEjectCasingAndChamberFromAttMag
 CWeaponEjectCasingMultiMuzzle
 CWeaponEventAnimation
 CWeaponEventBaseSignalize mechanism manipulation
 CWeaponFire
 CWeaponFireMultiMuzzle
 CWeaponFSMWeapon finite state machine
 CWeaponGuardBaseGuard on a transition from state to state
 CWeaponInventoryInventory for weapons
 CWeaponManager
 CWeaponManipulationActionInput
 CWeaponParticlesBase
 CWeaponReplacingMagAndChamberNextReplace current magazine with new one
 CWeaponStableStateWeapon's stable state (i.e. the basic states that the weapon will spend the most time in)
 CWeaponStartActionSimple class starting animation action specified by m_action and m_actionType
 CWeaponStateBaseRepresent weapon state base
 CWeaponStateJammedHandle jamming state set jam/unjam state for weapon
 CWeaponUnjammingUnjam submachine
 CWeaponUnjamming_Cartridge
 CWeather
 CWeatherPhenomenon
 CWeightDebugData
 CWell
 CWellies_ColorBase
 CWetMdfr
 CWetnessNotfr
 CWhetstone
 CWidget
 CWidgetEventHandler
 CWidgetLayoutName
 CWidgetSource
 CWinchester70_Base
 CWinchester70Recoil
 CWinterCoif_ColorBase
 CWitchHood_Black
 CWitchHood_Brown
 CWitchHood_ColorBase
 CWitchHood_Red
 CWitchHoodCoif_Black
 CWitchHoodCoif_Brown
 CWitchHoodCoif_ColorBase
 CWitchHoodCoif_Red
 CWolfPelt
 CWomanSuit_ColorBase
 CWoodenCrate
 CWoodenStick
 CWoolCoat_ColorBase
 CWoolGloves_ColorBase
 CWoolGlovesFingerless_ColorBase
 CWorkbench
 CWorkbenchPlugin
 CWorkbenchPluginAttribute
 CWorkbenchToolAttribute
 CWorkingBoots_ColorBase
 CWorkingGloves_ColorBase
 CWorkspaceWidget
 CWorld
 CWorldCraftActionReciveData
 CWorldDataKeeps information about currently loaded world, like temperature
 CWorldEditor
 CWorldEditorAPI
 CWorldEditorTool
 CWorldLighting
 CWoundInfectionMdfr
 CWoundInfectStage1Mdfr
 CWoundInfectStage2Mdfr
 CWrench
 CWrittenNoteData
 CZagorky_ColorBase
 CZmijovkaCap_ColorBase
 CZombieBase
 CZombieContainer
 CZombieFemaleBase
 CZombieMaleBaseBase class for eatch Infected type
 CZucchini
 CZucchiniSeeds