DayZ 1.24
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123456]
 CAbilityRecordPair ( action, actionType )
 CAbstractAITargetCallbacks
 CAbstractWave
 CAchievements
 CActionAttach
 CActionBase
 CActionBase_Basic
 CActionCarHornBase
 CActionConstructor
 CActionData
 CActionDeployObject
 CActiondeployObjectCB
 CActionDetachFromTarget_SpecificSlot
 CActionDrinkPondContinuous
 CActionDropItem
 CActionForceConsume
 CActionForceConsumeSingle
 CActionForceFeed
 CActionInput_Basic
 CActionManagerBase
 CActionMenu
 CActionMineTree
 CActionReciveData
 CActionSequentialBase
 CActionTarget
 CActionTargets
 CActionVariantManager
 CAdvancedCommunication
 CAgentBase
 CAIBehaviourHL
 CAIBehaviourHLData
 CAliceBag_ColorBase
 CAmmoCamParams
 CAmmoEffectsStatic data holder for certain ammo config values
 CAmmoTypesAPI
 CAnalytics
 CAnalyticsManagerClient
 CAnalyticsManagerServer
 CAnimal_BosTaurus
 CAnimal_CervusElaphus
 CAnimal_GallusGallusDomesticus
 CAnimal_GallusGallusDomesticusF
 CAnimalBase
 CAnimatorTimer
 CAnimCommandBaseBase class of all commands exposed to script to provide common functionality over animations
 CAnimEvent
 CAnimSoundObjectBuilderBank
 CAreaDamageComponent
 CAreaDamageComponentData
 CAreaDamageComponentTypes
 CAreaDamageEventsEvents used across AreaDamage API, calling of these needs to be handled by parent
 CAreaDamageManager
 CAreaDamageRegular
 CAreaDamageTriggerBase
 CArmband_ColorBase
 CarrayResult for an object found in CGame.IsBoxCollidingGeometryProxy
 Carray< ActionInput >
 Carray< ButtonWidget >
 Carray< CargoBase >
 Carray< Class T >
 Carray< ConstructionPart >
 Carray< EntityAI >
 Carray< float >
 Carray< ImageWidget >
 Carray< ItemBase >
 Carray< K >
 Carray< Land_Underground_Panel >
 Carray< LayoutHolder >
 Carray< Magazine >
 Carray< MagazineStorage >
 Carray< Man >
 Carray< Object >
 Carray< Param >
 Carray< Param3 >
 Carray< Particle >
 Carray< ParticleSource >
 Carray< PlayerBase >
 Carray< PlayerStatRecord >
 Carray< ref AbilityRecord >
 Carray< ref ActionBase >
 Carray< ref ActionTarget >
 Carray< ref AnimDamageEvent >
 Carray< ref AnimSoundEvent >
 Carray< ref AnimSoundVoiceEvent >
 Carray< ref AnimStepEvent >
 Carray< ref array< bool > >
 Carray< ref array< float > >
 Carray< ref array< V > >
 Carray< ref BillboardSet >
 Carray< ref CachedServerInfo >
 Carray< ref CallQueueContext >CallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI)
usage:
 Carray< ref CargoContainerRow >
 Carray< ref CfgParam >
 Carray< ref ChatLine >
 Carray< ref CorpseData >
 Carray< ref CreditsDepartmentSection >
 Carray< ref CreditsElement >
 Carray< ref CTActor >
 Carray< ref CTEvent >
 Carray< ref CTKeyframe >
 Carray< ref DamageData >
 Carray< ref DayZAIHitComponent >
 Carray< ref DayZCreatureAnimScriptDebugAnimEventData >
 Carray< ref DayZCreatureAnimScriptDebugAnimPredictionData >
 Carray< ref DayZCreatureAnimScriptDebugAnimTagData >
 Carray< ref FireworksLauncherClientEventBase >
 Carray< ref FSMStateBase >
 Carray< ref FSMTransition< FSMStateBase, FSMEventBase, FSMActionBase, FSMGuardBase > >
 Carray< ref GestureMenuItem >
 Carray< ref HintPage >
 Carray< ref HitDirectionEffectBase >
 Carray< ref Icon >
 Carray< ref InventoryLocation >
 Carray< ref ITEM_DataBase >
 Carray< ref ITEM_SpawnerObject >
 Carray< ref JsonDataContaminatedArea >
 Carray< ref JsonDataCreditsDepartment >
 Carray< ref JsonDataCreditsSection >
 Carray< ref JsonDataDLCInfo >
 Carray< ref JsonUndergroundAreaBreadcrumb >
 Carray< ref JsonUndergroundAreaTriggerData >
 Carray< ref KeyBinding >
 Carray< ref KeybindingsGroup >
 Carray< ref LayoutHolder >
 Carray< ref MainMenuDlcHandlerBase >
 Carray< ref MapMarker >
 Carray< ref MessageReceiverBase >
 Carray< ref ModInfo >
 Carray< ref ModStructure >
 Carray< ref MouseBinding >
 Carray< ref MouseButtonInfo >
 Carray< ref NotificationRuntimeData >
 Carray< ref OverheatingParticle >
 Carray< ref Param >
 Carray< ref Param2< EntityAI, Param3 > >
 Carray< ref Param4< Param3, Param3, float, bool > >
 Carray< ref Param5< vector, vector, string, ref array< string >, string > >
 Carray< ref Param6< vector, vector, float, float, float, Param3 > >
 Carray< ref PlayerSpawnPresetComplexChildrenType >
 Carray< ref PlayerSpawnPresetDiscreteCargoSetData >
 Carray< ref PlayerSpawnPresetSlotData >
 Carray< ref PlayerStatBase >
 Carray< ref PluginDayZInfectedDebugAttackDesc >
 Carray< ref PluginDayzPlayerDebug_AbilityConfig >
 Carray< ref RadialQuickbarItem >
 Carray< ref RaycastRVResult >
 Carray< ref RecipeBase >
 Carray< ref RemotePlayerStatDebug >
 Carray< ref SceneObject >
 Carray< ref ScenePlayer >
 Carray< ref ServerBrowserEntry >
 Carray< ref Slot >
 Carray< ref SlotsIcon >
 Carray< ref StatDebugObject >
 Carray< ref SymptomBase >
 Carray< ref SyncedValue >
 Carray< ref SyncedValueAgent >
 Carray< ref SyncedValueLevel >
 Carray< ref SyncedValueModifier >
 Carray< ref SyncHitInfo >
 Carray< ref SyncPlayer >
 Carray< ref TextWidget >
 Carray< ref TriggerInsider >
 Carray< ref TSelectableActionInfo >
 Carray< ref UIPropertyAttachment >
 Carray< ref UTemperatureSourceDebug >
 Carray< ref Widget >
 Carray< ref WidgetFadeTimer >
 Carray< SceneObject >
 Carray< Shape >
 Carray< string >
 Carray< T >
 Carray< TextWidget >
 Carray< TimerBase >TimerQueue Class using for system purpose only
 Carray< typename >
 Carray< UTemperatureSource >
 Carray< vector >
 Carray< WeaponStateBase >
 Carray< Widget >
 CArrowManagerBase
 CAssaultBag_ColorBase
 CATCCachedObject
 CAthleticShoes_ColorBase
 CAttachments
 CAttachmentsOutOfReach
 CAttachNewMagazineAttach mag in LH into weapon
 CAttribute
 CAudioSystem
 CBackendApi
 CBacklitBacklit effect class
 CBalaclava3Holes_ColorBase
 CBalaclavaMask_ColorBase
 CBallerinas_ColorBase
 CBallisticHelmet_ColorBase
 CBark_ColorBase
 CBarrelHoles_ColorBase
 CBaseballCap_ColorBase
 CBaseBuildingBase
 CBaseContainer
 CBaseListboxWidget
 CBeanieHat_ColorBase
 CBetaSound
 CBillboardSetHandler
 CBiosCheckUpdateResultBiosCheckUpdateResult represent result of the PromptUpdateAsync request
 CBiosClientServicesBiosClientServices class provides individual online services
 CBiosFriendInfoBiosFriendInfo represents friend information
 CBiosLobbyService
 CBiosPackageService
 CBiosPrivacyPermissionResultBiosPrivacyPermissionResult represents the per permission result of the GetPermissionsAsync reqeust
 CBiosPrivacyServiceBiosPrivacyService is used to query privacy permissions for a target user/s
 CBiosPrivacyUidResultBiosPrivacyUidResult represents the per user result of the GetPermissionsAsync request
 CBiosSessionService
 CBiosSocialServiceBiosSocialService is used to query friend list and other social features for the current user
 CBiosUser
 CBiosUserManager
 CBitArray
 CBleedingIndicationConstants
 CBleedingIndicatorDropData
 CBleedingSourceLocation
 CBleedingSourcesManagerBase
 CBleedingSourceZone
 CBloodContainerBase
 CBloodTypes
 CBloodyHands
 CBlouse_ColorBase
 CBoltActionRifle_Base
 CBoltActionRifle_InnerMagazine_Base
 CBoltRifle_BaseBase for bolt action rifles @NOTE name copies config base class
 CBomberJacket_ColorBase
 CBoneMask
 Cbool
 CBoonieHat_ColorBase
 CBot
 CBot_TestSpawnOpen
 CBotActionBaseAction executed on transition just between OnExit from old state and OnEntry to new state
 CBotEventBaseEvent that triggers transition from state to state
 CBotFSMBot Finite State Machine (Hierarchical)
 CBotGuardBaseGuard on a transition from state to state
 CBotStateBaseRepresent weapon state base
 CBotTimedWait
 CBottle_Base
 CBotTrigger
 CBotWaitForChangeInHands
 CBouncer
 CBox_Base
 CBoxCollidingParamsClass that holds parameters to feed into CGame.IsBoxCollidingGeometryProxy
 CBreeches_ColorBase
 CBuilding
 CBuildingBase
 CBuildingSuper
 CBuildingWithFireplace
 CBulletHide
 CBulletShow
 CBulletShow2
 CButtonAttribute
 CButtstockBase
 CCABase
 CCachedObjectsArrays
 CCachedObjectsParams
 CCallQueueDragQueue Class provide callbacks while mouse is dragging. Callback function must have exact arguments:
 CCallQueueContext
 CCamera
 CCameraShake
 CCandycane_Colorbase
 CCanvas
 CCanvasPants_ColorBase
 CCanvasPantsMidi_ColorBase
 CCarControllerDEPRECATED class left for backwards compatibility, methods are available on car itself now
 CCarDoor
 CCargoPants_ColorBase
 CCarLightBase
 CCarRadiator
 CCarRearLightBase
 CCarScript
 CCarWheel
 CCCIBase
 CCCTBase
 CCEItemProfile
 CCfgGameplayHandler
 CCfgGameplayJsonContents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg
 CCfgParamType
 CCfgPatches
 CCfgSlots
 CCGame
 CChainedDropAndKillPlayerLambdaDrops weapon in hands to ground and then calls kill
 CChat
 CChatLine
 CChildBag_ColorBase
 CChristmasHeadband_ColorBase
 CChristmasTree
 CCivilianSedan
 CCivSedanDoors_BackLeft
 CCivSedanDoors_BackRight
 CCivSedanDoors_CoDriver
 CCivSedanDoors_Driver
 CCivSedanHood
 CCivSedanTrunk
 CClassSuper root of all classes in Enforce script
 CClientData
 CClockBase
 CClosableContainer
 CClothing
 CClothing_Base
 CClothingBase
 CClothingType
 CCollisionInfoBase
 CColorManager
 CColors
 CCombatBoots_ColorBase
 CCombinationLock
 CComponent
 CComponentCollisionBox
 CComponentCollisionCapsule
 CComponentResult
 CComponentsBank
 CConnectionLost
 CConstants
 CConstructionActionData
 CConstructionHelmet_ColorBase
 CConstructionPart
 CContact
 CContainer
 CContainerWithCargoAndAttachments
 CContaminatedTrigger
 CContentDLCContentDLC is for query installed DLC (only as entitlement keys, not content)
 CContinuousDefaultActionInput
 CControlSchemeManager
 CCorpseData
 CCoyoteBag_ColorBase
 CCraftingManagerClient only - manage set up crafting on client
 CCrashBase
 CCrashSoundSets
 CCreditsElement
 CCreditsLoader
 CCrossHair
 CCTObjectFollower
 CCTSaveStructure
 CCursorIcons
 CCutOutSeeds
 CDamageData
 CDamageDealtEffect
 CDamageSoundEvents
 CDarkMotoHelmet_ColorBase
 CDayZAIHitComponentHolds hit components and its weights for attack from AI (used on each type - DayZPlayerType, DayZAnimalType, etc.)
 CDayZAIHitComponentHelpers
 CDayZAnimal
 CDayZAnimalCommandMove
 CDayZCreature
 CDayZCreatureAIDo not process rotations !
 CDayZCreatureAIInputController
 CDayZCreatureAIType
 CDayZCreatureAnimInterface
 CDayZCreatureAnimScriptDebug
 CDayZInfected
 CDayZInfectedAttackType
 CDayZInfectedCommandMove
 CDayZPhysics
 CDayZPlayer
 CDayZPlayerCamera1stPerson
 CDayZPlayerCamera3rdPersonCrouch
 CDayZPlayerCamera3rdPersonErc
 CDayZPlayerCamera3rdPersonErcRaised
 CDayZPlayerCamera3rdPersonProneBase
 CDayZPlayerCameraBaseThis is main camera class
 CDayZPlayerCameraResult
 CDayZPlayerCameras
 CDayZPlayerImplement
 CDayZPlayerImplementAiming
 CDayZPlayerImplementHeading
 CDayZPlayerImplementJumpClimb
 CDayZPlayerImplementSwimming
 CDayZPlayerImplementThrowing
 CDayZPlayerSyncJunctures
 CDayZPlayerTypeAttachmentSoundLookupTable
 CDayZPlayerTypeStepSoundLookupTable
 CDayZPlayerTypeUtils
 CDayZPlayerTypeVoiceSoundLookupTable
 CDayZProfilesOptions
 CDbgBleedingIndicationStaticInfoStatic info (non-constants)
 CDbgUI
 CDebug
 CDebugAgentData
 CDebugModifierData
 CDebugMonitor
 CDebugMonitorValues
 CDebugPrint
 CDebugWeatherRPCData
 CDeferredEvent
 CDeployableContainer_Base
 CDestructionEffectBase
 CDetachOldMagazineDetaches old magazine from weapon and stores it in left hand (LH)
 CDeveloperFreeCamera
 CDeveloperTeleport
 CDiagMenu
 CDirtBikeHelmet_ColorBase
 CDispatcher
 CDisplayElementBadge
 CDisplayElementBase
 CDisplayElementTendency
 CDlcDataLoader
 CDressShoes_ColorBase
 CDrowningSoundEventBase
 CDryBag_ColorBase
 CDummyItem
 CCfgPatches::DZ_Scripts
 CEasingInput value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your own !!)
 CEconomyLogCategoriesCategories for CEApi.EconomyLog
 CEconomyOutputStringsSpecial strings for CEApi.EconomyOutput
 CEditBoxWidget
 CEffect
 CEffectAreaLoader
 CEmbededButtonScript
 CEmoteBase
 CEmoteConstants
 CEmoteConstructor
 CEmoteLauncher
 CEnProfilerSet of methods for accessing script profiling data
 CEnScript
 CEntity
 CEntityAI
 CEntityLightSource
 CEntranceLight
 CEnumTools
 CEnvironment
 CErrorHandlerModuleDefinition and API of an ErrorHandlerModule - Do not insert any logic here! (as this class is not moddable)
 CErrorHandlerModuleScript
 CErrorModuleHandlerThe error handler itself, for managing and distributing errors to modules Manages the ErrorHandlerModule instances inserted in Init. API comes with several functions to Create, Throw and extract data from error codes. The format used is an int which is made up of two shorts, one that holds the category and one that holds the code. Therefore when looking at an error code, it is much easier to identify when looking at the hex value
 CErrorPropertiesClass which holds the properties and handling of an error
 CExplosion
 CExplosivesBase
 CFallDamageData
 CFemaleFeet_Base
 CFemaleHands_Base
 CFemaleLegs_Base
 CFemaleTorso_Base
 CFireConsumable
 CFireConsumableType
 CFirefighterJacket_ColorBase
 CFirefightersHelmet_ColorBase
 CFirefightersPants_ColorBase
 CFireplaceBase
 CFireworksBase
 CFireworksLauncherClientEventBase
 CFlag_Base
 CFlareLight
 CFlareLightRed
 CFlashbangEffect
 CFlatCap_ColorBase
 Cfloat
 CFSMBaseBase class for finite state machine
 CFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >
 CFSMTransitionTransition src -— event[guard]/action -—|> dst
 CFSMTransition< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >
 CFuelStation
 CFullTimeDataStruct that keeps Time relevant information for future formatting
 Cfunc
 CGameConstants
 CGameInventoryScript counterpart to engine's class Inventory
 CGameplayEffectsDataManages all bleeding indicators and their updates
 CGameplayEffectWidgets_baseGrouped gameplay effect widgets and their handling
 CGardenBase
 CGardenPlot
 CGetFirstServerWithEmptySlotInputGetServersInput the input structure of the GetServers operation
 CGetFirstServerWithEmptySlotResult
 CGetServerModListResult
 CGetServersInputGetServersInput the input structure of the GetServers operation
 CGetServersResultGetServersResult the output structure of the GetServers operation
 CGhillieBushrag_ColorBase
 CGhillieHood_ColorBase
 CGhillieSuit_ColorBase
 CGhillieTop_ColorBase
 CGorkaEJacket_ColorBase
 CGorkaPants_ColorBase
 CHandActionBaseActions
 CHandActionDestroyAndReplaceWithNew
 CHandEventBaseAbstracted event, not to be used, only inherited
 CHandEventDestroyAndReplaceWithNew
 CHandEventRemove
 CHandEventReplaceWithNewBase
 CHandEventSwap
 CHandForceSwappingAnimated_Show
 CHandFSMHand finite state machine
 CHandGuardBaseTODO(kumarjac): This guard is unused but it has a fault and doesn't conform with maximimal/minimal checks on "Juncture"/"Remote"
 CHandGuardHasItemInEvent
 CHandSelectAnimationOfForceSwapInHandsEvent
 CHandStableStateStable state (i.e. the basic states that the fsm will spend the most time in)
 CHandStartActionSimple class starting animation action specified by m_action and m_actionType
 CHandStateBaseRepresent hand state base
 CHatchback_02
 CHatchback_02_Door_1_1
 CHatchback_02_Door_1_2
 CHatchback_02_Door_2_1
 CHatchback_02_Door_2_2
 CHatchback_02_Hood
 CHatchback_02_Trunk
 CHatchbackDoors_CoDriver
 CHatchbackDoors_Driver
 CHatchbackHood
 CHatchbackTrunk
 CHeadtorch_ColorBase
 CHeatComfortAnimHandler
 CHeatComfortEventsBase
 CHelicopterNative implementatin with auto hover funcionality
 CHelicopterAuto
 CHelmetBase
 CHFSMBaseBase class for hierarchic finite state machine
 CHFSMBase< BotStateBase, BotEventBase, BotActionBase, BotGuardBase >
 CHFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >
 CHFSMBase< HandStateBase, HandEventBase, HandActionBase, HandGuardBase >
 CHFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >
 CHiddenSelectionsData
 CHighCapacityVest_ColorBase
 CHikingBoots_ColorBase
 CHikingBootsLow_ColorBase
 CHikingJacket_ColorBase
 CHintPage
 CHitDirectionEffectBase
 CHitDirectionImagesArrow_Static
 CHitDirectionImagesBase
 CHitDirectionImagesSpike_Static
 CHitDirectionImagesSplash_Static
 CHitInfo
 CHive
 CHockeyHelmet_ColorBase
 CHoldBreathSoundEventBase
 CHologram
 CHoodie_ColorBase
 CHudDebugWinBase
 CHumanAnimInterface
 CHumanCommandActionCallback
 CHumanCommandClimbCommand itself
 CHumanCommandDeathCallback
 CHumanCommandLadder
 CHumanCommandMelee2
 CHumanCommandMove
 CHumanCommandUnconscious
 CHumanCommandVehicle
 CHumanCommandWeapons
 CHumanInputController
 CHumanItemBehaviorCfg
 CHumanMovementState
 CHungerSoundHandlerBase
 CHunterPants_ColorBase
 CHuntingJacket_ColorBase
 CImpactMaterials
 CInfectedSoundEventBase
 CInjuryAnimValues
 CInjuryHandlerThresholds
 CInjurySoundEvents
 CInjurySoundHandlerBase
 CInput
 CInputUtils
 CInventory_Base
 CInventoryActionHandlerClient only - manage set up crafting on client
 CInventoryCombinationFlags
 CInventoryGridController
 CInventoryInputUserData
 CInventoryItem
 CInventoryItemSuper
 CInventoryItemType
 CInventoryLocationInventoryLocation
 CInventorySlotsAccess to slot configuration
 CInventoryValidation
 CITEM_DataBase
 CITEM_SpawnerObject
 CItemBase
 CItemCompass
 CItemGPS
 CItemManager
 CItemMap
 CItemMegaphone
 CItemOptics
 CItemRadio
 CItemSuppressor
 CItemTransmitter
 CItemVariableFlags
 CIzh18_BaseBase for Izh18 @NOTE name copies config base class
 CIzh18Shotgun_Base
 CJeans_ColorBase
 CJoggingShoes_ColorBase
 CJsonApi
 CJsonApiHandle
 CJsonControlMappingInfo
 CJsonFileLoader< Class T >
 CJsonHintsData
 CJsonMissionLoaderData
 CJsonObject
 CJsonUndergroundAreaTriggerData
 CJsonUndergroundTriggers
 CJumpsuitJacket_ColorBase
 CJumpsuitPants_ColorBase
 CJungleBoots_ColorBase
 CKeyBinding
 CKeysToUIElements
 CKillerData
 CKitBase
 CKuruShake
 CLand_Underground_Panel
 CLayoutHolder
 CLeatherBelt_ColorBase
 CLeatherGloves_ColorBase
 CLeatherHat_ColorBase
 CLeatherJacket_ColorBase
 CLeatherPants_ColorBase
 CLeatherSack_ColorBase
 CLeatherShirt_ColorBase
 CLeatherShoes_ColorBase
 CLeatherStorageVest_ColorBase
 CLifespanLevel
 CLightAI
 CLightAISuper
 CLink< Class T >
 CLiquid
 CLODLOD class
 CLoginQueueBaseLoginQueue position when using -connect since mission is not created yet
 CLoginScreenBase
 CLoginTimeBaseLoginTime when using -connect since mission is not created yet
 CLogManager
 CLogTemplates
 CM18SmokeGrenade_ColorBase
 CM18SmokeGrenade_Red
 CM65Jacket_ColorBase
 CM79_Base
 CMagazine_Base
 CMagazineHide
 CMagazineShow
 CMagazineStorage
 CMagnum_Base
 CMaleFeet_Base
 CMaleHands_Base
 CMaleLegs_Base
 CMaleTorso_Base
 CManagedTODO doc
 CManBase
 CManSuit_ColorBase
 CManSuper
 Cmap< Class TKey, Class TValue >Associative array template
usage:
 CMapMarker
 CMapMarkerTypes
 CMaskBase
 CMaterial
 CMath
 CMath3D
 CMedicalScrubsHat_ColorBase
 CMedicalScrubsPants_ColorBase
 CMedicalScrubsShirt_ColorBase
 CMediumTent
 CMediumTentPlacing
 CMeleeAttackSoundEvents
 CMeleeCombatData
 CMeleeTargetData
 CMenuDefaultCharacterData
 CMessageReceiverBase
 CMilitaryBeret_ColorBase
 CMilitaryBoots_ColorBase
 CMindStateSoundEventBase
 CMiniDress_ColorBase
 CMiscelaneous
 CMissionMission class
 CMissionBase
 CMissionBaseWorld
 CModifierBase
 CModifierDebugObj
 CModInfo
 CModLoader
 CModStructure
 CMosin9130Base for Mosin @NOTE name copies config base class
 CMosin9130_Base
 CMotoHelmet_ColorBase
 CMountainBag_ColorBase
 CMouseBinding
 CMouseButtonInfo
 CmultiMap< Class K, Class V >Associative array template, with multiple values per key
usage:
 CNBCBootsBase
 CNBCGloves_ColorBase
 CNBCJacketBase
 CNBCPantsBase
 CNoiseAIEvaluate
 CNoiseSystem
 CNonlethal_BaseBase "helper" class for nonlethal ammo handling
 CNonSerializedTODO doc
 CNotificationData
 CNotificationSystem
 CNotificationUI
 CNotifierBase
 CNurseDress_ColorBase
 CNutritionalProfile
 CObject
 CObjectGroup
 CObjectSnapCallback
 CObjectSpawnerHandler
 CObjectSpawnerJson
 CObjectTyped
 COcclusionQuery
 COffroadHatchback
 COFSMBaseBase class for Orthogonal Finite State Machine
 COFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >
 COKZKCap_ColorBase
 COMNOGloves_ColorBase
 COnlineServices
 COpenableBehaviour
 COpenItem
 COptionsAccessEventsInvokers for ParticleManager events
 COptionSelector
 COptionSelectorBase
 COptionSelectorSliderSetupThis Option Selector handles a Slider Marker, which basically has 2 sliders One slider is for selecting the value, and the other slider is for displaying some other value/ information
 COverheatingParticle
 COwnershipTestDummyClass
 CPacketInputAdapter
 CPaintItem
 CPaper
 CParam2
 CParam2< float, float >
 CParam2< Param3, float >
 CParam2< Param3, Param3 >
 CParam2< Param3, string >
 CParam2< string, float >
 CParam2< string, string >
 CParam3
 CParam3< float, float, bool >
 CParam3< float, float, float >
 CParam3< Param3, Param3, bool >
 CParamedicJacket_ColorBase
 CParamedicPants_ColorBase
 CParticleBase
 CParticleEventsInvokers for ParticleBase events, called from events
 CParticleList
 CParticleManagerConstantsClass simply to have easily modded constants
 CParticleManagerEventsInvokers for ParticleManager events
 CPartyTent
 CPartyTentPlacing
 CPASBroadcaster
 CPASReceiver
 CPBOAPI
 CPCOHandlerStats
 CPelt_Base
 CPetushokHat_ColorBase
 CPistol_BaseBase for semi auto weapons @NOTE name copies config base class
 CPlantBase
 CPlantMaterialHealth
 CPlantSuper
 CPlayerAgentPool
 CPlayerBase
 CPlayerBaseClient
 CPlayerConstants
 CPlayerSoundEventBase
 CPlayerSoundManagerBase
 CPlayerSpawnDataInterpreted
 CPlayerSpawnHandler
 CPlayerSpawnPresetDiscreteItemSetBase
 CPlayerStatBase
 CPlayerStatRecord
 CPlayerStats
 CPlayerStatsPCO_Base
 CPlayerStatsPCO_v115
 CPluginBase
 CPluginConfigDebugProfile
 CPluginConfigHandler
 CPluginDayzPlayerDebug_Ctrl
 CPluginDayzPlayerDebug_OtherCmds
 CPluginDayzPlayerDebug_Weapons
 CPluginDayzPlayerDebugUserData
 CPluginDayzPlayerWeaponsDebugUserData
 CPluginFileHandler
 CPluginLocalHistoryBase
 CPluginLocalProfile
 CPluginManager
 CPluginRecipesManagerBase
 CPointLightBase
 CPoweredOptic_Base
 CPPEClassBaseCreated once, on manager init. Script-side representation of C++ material class, separate handling
 CPPEffectsDeprecated; 'PPEManager' used instead
 CPPEManagerStaticStatic component of PPE manager, used to hold the instance
 CPPEMatClassParameterColor
 CPPEMatClassParameterCommandData
 CPPERequester_GameplayBaseBase, not to be used directly, would lead to layering collisions!
 CPPERequester_MenuBase
 CPPERequesterBase
 CPPERequestParamDataBaseData for one material parameter, requester side
 CPrepareFish
 CPresenceNotifierNoiseEvents
 CPressVest_ColorBase
 CProgressAsync
 CPropertyModifiers
 CPrtTest
 CQuantityConversions
 CQuickBarItem
 CQuiltedJacket_ColorBase
 CRadarCap_ColorBase
 CRadialProgressBar
 CRaincoat_ColorBase
 CRainProcurementManagerDEPRECATED, done through the RainProcurementHandler / component instead
 CRaycastRVParams
 CRaycastRVResult
 CRDG2SmokeGrenade_ColorBase
 CRecipeBase
 CRecipeCacheData
 CRecoilBase
 CRemoteDetonator
 CRemotelyActivatedItemBehaviour
 CRemotePlayerDamageDebug
 CRemotePlayerMeta
 CRemoveNewMagazineFromInventory
 CRepeater_Base
 CReplaceItemWithNewLambdaBaseBase class for transformation operations (creating one item from another)
 CRestApi
 CRestContext
 CRichTextWidget
 CRidersJacket_ColorBase
 CRifle_BaseBase for rifles @NOTE name copies config base class
 CRifleBoltFree_Base
 CRifleBoltLock_Base
 CRifleSingleShot_Base
 CRifleSingleShotManual_Base
 CRotator
 CSawedoffIzh18ShotgunBase for SawedoffIzh18Shotgun @NOTE name copies config base class
 CSceneData
 CSceneObject
 CScriptCallQueueScriptCallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI)
usage:
 CScriptConsoleTabBase
 CScriptedEntity
 CScriptedLightBase
 CScriptInvokerScriptInvoker Class provide list of callbacks
usage:
 CScriptModuleModule containing compiled scripts
 CScriptReadWriteContext
 CSDayZPlayerAimingModel
 CSedan_02
 CSedan_02_Door_1_1
 CSedan_02_Door_1_2
 CSedan_02_Door_2_1
 CSedan_02_Door_2_2
 CSedan_02_Hood
 CSedan_02_Trunk
 CSeedPackBase
 CSEffectManagerManager class for managing Effect (EffectParticle, EffectSound)
 CSelectionSelection class
 CSelectionTranslation
 CServerBrowserTab
 CServerBrowserTabConsolePages
 CServerBrowserTabPc
 Cset< Class T >
 CShelterBase
 CShirt_ColorBase
 CShockDealtEffect
 CShockHandler
 CShortJeans_ColorBase
 CSHumanCommandSwimSettings
 CSHumanGlobalSettings
 CSimpleListboxWidget
 CSimpleMovingAverage< Class T >
 CSimpleProgressBarWidget
 CSkateHelmet_ColorBase
 CSkirt_ColorBase
 CSlacksPants_ColorBase
 CCfgSlots::Slot_Armband
 CCfgSlots::Slot_Att_CombinationLock
 CCfgSlots::Slot_Back
 CCfgSlots::Slot_bait
 CCfgSlots::Slot_Bark
 CCfgSlots::Slot_BatteryD
 CCfgSlots::Slot_Belt_Back
 CCfgSlots::Slot_Belt_Left
 CCfgSlots::Slot_Belt_Right
 CCfgSlots::Slot_BerryB
 CCfgSlots::Slot_BerryR
 CCfgSlots::Slot_BirchBark
 CCfgSlots::Slot_Body
 CCfgSlots::Slot_Book
 CCfgSlots::Slot_Bow
 CCfgSlots::Slot_BusHood
 CCfgSlots::Slot_BusLeftDoors_1
 CCfgSlots::Slot_BusLeftDoors_2
 CCfgSlots::Slot_BusLeftDoors_3
 CCfgSlots::Slot_BusRightDoors_1
 CCfgSlots::Slot_BusRightDoors_2
 CCfgSlots::Slot_BusRightDoors_3
 CCfgSlots::Slot_BusWheel_1_1
 CCfgSlots::Slot_BusWheel_1_2
 CCfgSlots::Slot_BusWheel_2_1
 CCfgSlots::Slot_BusWheel_2_2
 CCfgSlots::Slot_ButaneTorchCanister
 CCfgSlots::Slot_CableReel
 CCfgSlots::Slot_CamoNet
 CCfgSlots::Slot_CarBattery
 CCfgSlots::Slot_Cargo
 CCfgSlots::Slot_CarRadiator
 CCfgSlots::Slot_Chemlight
 CCfgSlots::Slot_CivHatchbackCargo1Doors
 CCfgSlots::Slot_CivHatchbackCargo2Doors
 CCfgSlots::Slot_CivHatchbackCoDriverDoors
 CCfgSlots::Slot_CivHatchbackDriverDoors
 CCfgSlots::Slot_CivHatchbackHood
 CCfgSlots::Slot_CivHatchbackTrunk
 CCfgSlots::Slot_CivHatchbackWheel_1_1
 CCfgSlots::Slot_CivHatchbackWheel_1_2
 CCfgSlots::Slot_CivHatchbackWheel_2_1
 CCfgSlots::Slot_CivHatchbackWheel_2_2
 CCfgSlots::Slot_CivSedanCargo1Doors
 CCfgSlots::Slot_CivSedanCargo2Doors
 CCfgSlots::Slot_CivSedanCoDriverDoors
 CCfgSlots::Slot_CivSedanDriverDoors
 CCfgSlots::Slot_CivSedanHood
 CCfgSlots::Slot_CivSedanTrunk
 CCfgSlots::Slot_CivSedanWheel_1_1
 CCfgSlots::Slot_CivSedanWheel_1_2
 CCfgSlots::Slot_CivSedanWheel_2_1
 CCfgSlots::Slot_CivSedanWheel_2_2
 CCfgSlots::Slot_CivSedanWheel_Spare_1
 CCfgSlots::Slot_CivVanCargo1Doors
 CCfgSlots::Slot_CivVanCargoDown
 CCfgSlots::Slot_CivVanCoDriverDoors
 CCfgSlots::Slot_CivVanDriverDoors
 CCfgSlots::Slot_CivVanTrunkUp
 CCfgSlots::Slot_CivVanWheel_1_1
 CCfgSlots::Slot_CivVanWheel_1_2
 CCfgSlots::Slot_CivVanWheel_2_1
 CCfgSlots::Slot_CivVanWheel_2_2
 CCfgSlots::Slot_CookingBase
 CCfgSlots::Slot_CookingEquipment
 CCfgSlots::Slot_CookingTripod
 CCfgSlots::Slot_DBHelmetMouth
 CCfgSlots::Slot_DBHelmetVisor
 CCfgSlots::Slot_DirectCookingA
 CCfgSlots::Slot_DirectCookingB
 CCfgSlots::Slot_DirectCookingC
 CCfgSlots::Slot_Disinfectant
 CCfgSlots::Slot_Driver
 CCfgSlots::Slot_EngineBelt
 CCfgSlots::Slot_Eyewear
 CCfgSlots::Slot_Feet
 CCfgSlots::Slot_Firewood
 CCfgSlots::Slot_GasCanister
 CCfgSlots::Slot_GasMaskFilter
 CCfgSlots::Slot_Glass
 CCfgSlots::Slot_Gloves
 CCfgSlots::Slot_GlowPlug
 CCfgSlots::Slot_Guts
 CCfgSlots::Slot_Hands
 CCfgSlots::Slot_Hatchback_02_Door_1_1
 CCfgSlots::Slot_Hatchback_02_Door_1_2
 CCfgSlots::Slot_Hatchback_02_Door_2_1
 CCfgSlots::Slot_Hatchback_02_Door_2_2
 CCfgSlots::Slot_Hatchback_02_Hood
 CCfgSlots::Slot_Hatchback_02_Trunk
 CCfgSlots::Slot_Hatchback_02_Wheel_1_1
 CCfgSlots::Slot_Hatchback_02_Wheel_1_2
 CCfgSlots::Slot_Hatchback_02_Wheel_2_1
 CCfgSlots::Slot_Hatchback_02_Wheel_2_2
 CCfgSlots::Slot_Hatchback_02_Wheel_Spare_1
 CCfgSlots::Slot_Head
 CCfgSlots::Slot_Headgear
 CCfgSlots::Slot_helmetFlashlight
 CCfgSlots::Slot_Hips
 CCfgSlots::Slot_Hook
 CCfgSlots::Slot_IEDExplosiveA
 CCfgSlots::Slot_IEDExplosiveB
 CCfgSlots::Slot_Ingredient
 CCfgSlots::Slot_Knife
 CCfgSlots::Slot_Knife_Holster
 CCfgSlots::Slot_LargeBattery
 CCfgSlots::Slot_LeftHand
 CCfgSlots::Slot_Legs
 CCfgSlots::Slot_Level_1_Wall_1_Barbedwire_1
 CCfgSlots::Slot_Level_1_Wall_1_Barbedwire_2
 CCfgSlots::Slot_Level_1_Wall_1_Camonet
 CCfgSlots::Slot_Level_1_Wall_2_Barbedwire_1
 CCfgSlots::Slot_Level_1_Wall_2_Barbedwire_2
 CCfgSlots::Slot_Level_1_Wall_2_Camonet
 CCfgSlots::Slot_Level_1_Wall_3_Barbedwire_1
 CCfgSlots::Slot_Level_1_Wall_3_Barbedwire_2
 CCfgSlots::Slot_Level_1_Wall_3_Camonet
 CCfgSlots::Slot_Level_2_Wall_1_Camonet
 CCfgSlots::Slot_Level_2_Wall_2_Camonet
 CCfgSlots::Slot_Level_2_Wall_3_Camonet
 CCfgSlots::Slot_Level_3_Wall_1_Camonet
 CCfgSlots::Slot_Level_3_Wall_2_Camonet
 CCfgSlots::Slot_Level_3_Wall_3_Camonet
 CCfgSlots::Slot_LightBulb
 CCfgSlots::Slot_Lights
 CCfgSlots::Slot_Lime
 CCfgSlots::Slot_magazine
 CCfgSlots::Slot_magazine2
 CCfgSlots::Slot_magazine3
 CCfgSlots::Slot_magazineFakeWeapon
 CCfgSlots::Slot_Mask
 CCfgSlots::Slot_matchinside
 CCfgSlots::Slot_Material_FPole_Flag
 CCfgSlots::Slot_Material_FPole_MagicStick
 CCfgSlots::Slot_Material_FPole_MetalWire
 CCfgSlots::Slot_Material_FPole_Nails
 CCfgSlots::Slot_Material_FPole_Rope
 CCfgSlots::Slot_Material_FPole_Stones
 CCfgSlots::Slot_Material_FPole_WoodenLog
 CCfgSlots::Slot_Material_FPole_WoodenLog2
 CCfgSlots::Slot_Material_L1_Nails
 CCfgSlots::Slot_Material_L1_WoodenLogs
 CCfgSlots::Slot_Material_L1_WoodenPlanks
 CCfgSlots::Slot_Material_L1W1_MetalSheets
 CCfgSlots::Slot_Material_L1W1_Nails
 CCfgSlots::Slot_Material_L1W1_WoodenPlanks
 CCfgSlots::Slot_Material_L1W2_MetalSheets
 CCfgSlots::Slot_Material_L1W2_Nails
 CCfgSlots::Slot_Material_L1W2_WoodenPlanks
 CCfgSlots::Slot_Material_L1W3_MetalSheets
 CCfgSlots::Slot_Material_L1W3_Nails
 CCfgSlots::Slot_Material_L1W3_WoodenPlanks
 CCfgSlots::Slot_Material_L2_Nails
 CCfgSlots::Slot_Material_L2_WoodenLogs
 CCfgSlots::Slot_Material_L2_WoodenPlanks
 CCfgSlots::Slot_Material_L2W1_MetalSheets
 CCfgSlots::Slot_Material_L2W1_Nails
 CCfgSlots::Slot_Material_L2W1_WoodenPlanks
 CCfgSlots::Slot_Material_L2W2_MetalSheets
 CCfgSlots::Slot_Material_L2W2_Nails
 CCfgSlots::Slot_Material_L2W2_WoodenPlanks
 CCfgSlots::Slot_Material_L2W3_MetalSheets
 CCfgSlots::Slot_Material_L2W3_Nails
 CCfgSlots::Slot_Material_L2W3_WoodenPlanks
 CCfgSlots::Slot_Material_L3_MetalSheets
 CCfgSlots::Slot_Material_L3_Nails
 CCfgSlots::Slot_Material_L3_WoodenLogs
 CCfgSlots::Slot_Material_L3_WoodenPlanks
 CCfgSlots::Slot_Material_L3W1_MetalSheets
 CCfgSlots::Slot_Material_L3W1_Nails
 CCfgSlots::Slot_Material_L3W1_WoodenPlanks
 CCfgSlots::Slot_Material_L3W2_MetalSheets
 CCfgSlots::Slot_Material_L3W2_Nails
 CCfgSlots::Slot_Material_L3W2_WoodenPlanks
 CCfgSlots::Slot_Material_L3W3_MetalSheets
 CCfgSlots::Slot_Material_L3W3_Nails
 CCfgSlots::Slot_Material_L3W3_WoodenPlanks
 CCfgSlots::Slot_Material_MetalSheets
 CCfgSlots::Slot_Material_MetalWire
 CCfgSlots::Slot_Material_Nails
 CCfgSlots::Slot_Material_Shelter_Fabric
 CCfgSlots::Slot_Material_Shelter_FrameSticks
 CCfgSlots::Slot_Material_Shelter_Leather
 CCfgSlots::Slot_Material_Shelter_Rope
 CCfgSlots::Slot_Material_Shelter_Sticks
 CCfgSlots::Slot_Material_WoodenLogs
 CCfgSlots::Slot_Material_WoodenPlanks
 CCfgSlots::Slot_MedicalBandage
 CCfgSlots::Slot_Melee
 CCfgSlots::Slot_MetalWire
 CCfgSlots::Slot_Muzzle1
 CCfgSlots::Slot_Muzzle2
 CCfgSlots::Slot_Muzzle3
 CCfgSlots::Slot_NivaCoDriverDoors
 CCfgSlots::Slot_NivaDriverDoors
 CCfgSlots::Slot_NivaHood
 CCfgSlots::Slot_NivaTrunk
 CCfgSlots::Slot_NivaWheel_1_1
 CCfgSlots::Slot_NivaWheel_1_2
 CCfgSlots::Slot_NivaWheel_2_1
 CCfgSlots::Slot_NivaWheel_2_2
 CCfgSlots::Slot_NivaWheel_Spare_1
 CCfgSlots::Slot_NVG
 CCfgSlots::Slot_OakBark
 CCfgSlots::Slot_Offroad_02_Door_1_1
 CCfgSlots::Slot_Offroad_02_Door_1_2
 CCfgSlots::Slot_Offroad_02_Door_2_1
 CCfgSlots::Slot_Offroad_02_Door_2_2
 CCfgSlots::Slot_Offroad_02_Hood
 CCfgSlots::Slot_Offroad_02_Trunk
 CCfgSlots::Slot_Offroad_02_Wheel_1_1
 CCfgSlots::Slot_Offroad_02_Wheel_1_2
 CCfgSlots::Slot_Offroad_02_Wheel_2_1
 CCfgSlots::Slot_Offroad_02_Wheel_2_2
 CCfgSlots::Slot_Offroad_02_Wheel_Spare_1
 CCfgSlots::Slot_Paper
 CCfgSlots::Slot_Pistol
 CCfgSlots::Slot_pistolFlashlight
 CCfgSlots::Slot_pistolMuzzle
 CCfgSlots::Slot_pistolOptics
 CCfgSlots::Slot_Plant
 CCfgSlots::Slot_Rags
 CCfgSlots::Slot_Reflector_1_1
 CCfgSlots::Slot_Reflector_2_1
 CCfgSlots::Slot_RevolverCylinder
 CCfgSlots::Slot_RevolverEjector
 CCfgSlots::Slot_Rope
 CCfgSlots::Slot_S120Cargo1Doors
 CCfgSlots::Slot_S120Cargo2Doors
 CCfgSlots::Slot_S120CoDriverDoors
 CCfgSlots::Slot_S120DriverDoors
 CCfgSlots::Slot_S120Hood
 CCfgSlots::Slot_S120Trunk
 CCfgSlots::Slot_S120Wheel_1_1
 CCfgSlots::Slot_S120Wheel_1_2
 CCfgSlots::Slot_S120Wheel_2_1
 CCfgSlots::Slot_S120Wheel_2_2
 CCfgSlots::Slot_Sedan_02_Door_1_1
 CCfgSlots::Slot_Sedan_02_Door_1_2
 CCfgSlots::Slot_Sedan_02_Door_2_1
 CCfgSlots::Slot_Sedan_02_Door_2_2
 CCfgSlots::Slot_Sedan_02_Hood
 CCfgSlots::Slot_Sedan_02_Trunk
 CCfgSlots::Slot_Sedan_02_Wheel_1_1
 CCfgSlots::Slot_Sedan_02_Wheel_1_2
 CCfgSlots::Slot_Sedan_02_Wheel_2_1
 CCfgSlots::Slot_Sedan_02_Wheel_2_2
 CCfgSlots::Slot_Sedan_02_Wheel_Spare_1
 CCfgSlots::Slot_SeedBase_1
 CCfgSlots::Slot_SeedBase_10
 CCfgSlots::Slot_SeedBase_11
 CCfgSlots::Slot_SeedBase_12
 CCfgSlots::Slot_SeedBase_13
 CCfgSlots::Slot_SeedBase_2
 CCfgSlots::Slot_SeedBase_3
 CCfgSlots::Slot_SeedBase_4
 CCfgSlots::Slot_SeedBase_5
 CCfgSlots::Slot_SeedBase_6
 CCfgSlots::Slot_SeedBase_7
 CCfgSlots::Slot_SeedBase_8
 CCfgSlots::Slot_SeedBase_9
 CCfgSlots::Slot_Shoulder
 CCfgSlots::Slot_SmokingA
 CCfgSlots::Slot_SmokingB
 CCfgSlots::Slot_SmokingC
 CCfgSlots::Slot_SmokingD
 CCfgSlots::Slot_SparkPlug
 CCfgSlots::Slot_Splint_Left
 CCfgSlots::Slot_Splint_Right
 CCfgSlots::Slot_Stones
 CCfgSlots::Slot_suppressorImpro
 CCfgSlots::Slot_Trap_Bait
 CCfgSlots::Slot_TrapPrey_1
 CCfgSlots::Slot_TrapPrey_2
 CCfgSlots::Slot_TrapPrey_3
 CCfgSlots::Slot_TrapPrey_4
 CCfgSlots::Slot_TriggerAlarmClock
 CCfgSlots::Slot_TriggerKitchenTimer
 CCfgSlots::Slot_TriggerRemoteDetonator
 CCfgSlots::Slot_tripWireAttachment
 CCfgSlots::Slot_Truck_01_Barrel1
 CCfgSlots::Slot_Truck_01_Barrel2
 CCfgSlots::Slot_Truck_01_Barrel3
 CCfgSlots::Slot_Truck_01_Barrel4
 CCfgSlots::Slot_Truck_01_Door_1_1
 CCfgSlots::Slot_Truck_01_Doors_2_1
 CCfgSlots::Slot_Truck_01_Hood
 CCfgSlots::Slot_Truck_01_MetalSheets
 CCfgSlots::Slot_Truck_01_Wheel_1_1
 CCfgSlots::Slot_Truck_01_Wheel_1_2
 CCfgSlots::Slot_Truck_01_Wheel_1_3
 CCfgSlots::Slot_Truck_01_Wheel_2_1
 CCfgSlots::Slot_Truck_01_Wheel_2_2
 CCfgSlots::Slot_Truck_01_Wheel_2_3
 CCfgSlots::Slot_Truck_01_Wheel_Spare_1
 CCfgSlots::Slot_Truck_01_Wheel_Spare_2
 CCfgSlots::Slot_Truck_01_WoodenCrate1
 CCfgSlots::Slot_Truck_01_WoodenCrate2
 CCfgSlots::Slot_Truck_01_WoodenCrate3
 CCfgSlots::Slot_Truck_01_WoodenCrate4
 CCfgSlots::Slot_Truck_01_WoodenLogs
 CCfgSlots::Slot_Truck_01_WoodenPlanks
 CCfgSlots::Slot_Truck_02_Door_1_1
 CCfgSlots::Slot_Truck_02_Door_2_1
 CCfgSlots::Slot_Truck_02_Wheel_1_1
 CCfgSlots::Slot_Truck_02_Wheel_1_2
 CCfgSlots::Slot_Truck_02_Wheel_2_1
 CCfgSlots::Slot_Truck_02_Wheel_2_2
 CCfgSlots::Slot_TruckBattery
 CCfgSlots::Slot_TruckRadiator
 CCfgSlots::Slot_UtilityVehicleCoDriverDoors
 CCfgSlots::Slot_UtilityVehicleDriverDoors
 CCfgSlots::Slot_UtilityVehicleWheel_1_1
 CCfgSlots::Slot_UtilityVehicleWheel_1_2
 CCfgSlots::Slot_UtilityVehicleWheel_2_1
 CCfgSlots::Slot_UtilityVehicleWheel_2_2
 CCfgSlots::Slot_V3SCoDriverDoors
 CCfgSlots::Slot_V3SDriverDoors
 CCfgSlots::Slot_V3SHood
 CCfgSlots::Slot_V3SWheel_1_1
 CCfgSlots::Slot_V3SWheel_1_2
 CCfgSlots::Slot_V3SWheel_1_3
 CCfgSlots::Slot_V3SWheel_2_1
 CCfgSlots::Slot_V3SWheel_2_2
 CCfgSlots::Slot_V3SWheel_2_3
 CCfgSlots::Slot_V3SWheel_Spare_1
 CCfgSlots::Slot_V3SWheel_Spare_2
 CCfgSlots::Slot_Van_01_Door_1_1
 CCfgSlots::Slot_Van_01_Door_2_1
 CCfgSlots::Slot_Van_01_Door_2_2
 CCfgSlots::Slot_Van_01_Trunk_1
 CCfgSlots::Slot_Van_01_Trunk_2
 CCfgSlots::Slot_Van_01_Wheel_1_1
 CCfgSlots::Slot_Van_01_Wheel_1_2
 CCfgSlots::Slot_Van_01_Wheel_2_1
 CCfgSlots::Slot_Van_01_Wheel_2_2
 CCfgSlots::Slot_Vest
 CCfgSlots::Slot_VestBackpack
 CCfgSlots::Slot_VestGrenadeA
 CCfgSlots::Slot_VestGrenadeB
 CCfgSlots::Slot_VestGrenadeC
 CCfgSlots::Slot_VestGrenadeD
 CCfgSlots::Slot_VestHolster
 CCfgSlots::Slot_VestPouch
 CCfgSlots::Slot_WalkieTalkie
 CCfgSlots::Slot_Wall_Barbedwire_1
 CCfgSlots::Slot_Wall_Barbedwire_2
 CCfgSlots::Slot_Wall_Camonet
 CCfgSlots::Slot_weaponBarrelAug
 CCfgSlots::Slot_weaponBayonet
 CCfgSlots::Slot_weaponBayonetAK
 CCfgSlots::Slot_weaponBayonetMosin
 CCfgSlots::Slot_weaponBayonetSKS
 CCfgSlots::Slot_weaponBipod
 CCfgSlots::Slot_weaponBipodM249
 CCfgSlots::Slot_weaponButtstockAK
 CCfgSlots::Slot_weaponButtstockFal
 CCfgSlots::Slot_weaponButtstockM4
 CCfgSlots::Slot_weaponButtstockMP5
 CCfgSlots::Slot_weaponButtstockPP19
 CCfgSlots::Slot_weaponButtstockRed9
 CCfgSlots::Slot_weaponButtstockSaiga
 CCfgSlots::Slot_weaponFlashlight
 CCfgSlots::Slot_weaponHandguardAK
 CCfgSlots::Slot_weaponHandguardM249
 CCfgSlots::Slot_weaponHandguardM4
 CCfgSlots::Slot_weaponHandguardMP5
 CCfgSlots::Slot_weaponMuzzle
 CCfgSlots::Slot_weaponMuzzleAK
 CCfgSlots::Slot_weaponMuzzleM4
 CCfgSlots::Slot_weaponMuzzleMosin
 CCfgSlots::Slot_weaponMuzzleMP5
 CCfgSlots::Slot_weaponOptics
 CCfgSlots::Slot_weaponOpticsAcog
 CCfgSlots::Slot_weaponOpticsAK
 CCfgSlots::Slot_weaponOpticsAug
 CCfgSlots::Slot_weaponOpticsCrossbow
 CCfgSlots::Slot_weaponOpticsHunting
 CCfgSlots::Slot_weaponOpticsLRS
 CCfgSlots::Slot_weaponOpticsMosin
 CCfgSlots::Slot_weaponUnderSlugAK
 CCfgSlots::Slot_weaponUnderSlugM4
 CCfgSlots::Slot_weaponWrap
 CCfgSlots::Slot_WoodenStick
 CSMDataBase
 CSMDataExponential
 CSmokeGrenadeBase
 CSmptAnimMetaADD
 CSmptAnimMetaBase
 CSneakers_ColorBase
 CSoftSkillsManager
 CSoundEvent
 CSoundEventBase
 CSoundHandlerBase
 CSoundLookupTable
 CSoundObjectBuilder
 CSoundParams
 CSoundSetMap
 CSpacerWidget
 CSpawnDataConverterUtility class that converts init.c format type of spawn commands to a json file, fill in the SpawnInit() with your data and call SpawnDataConverter.SpawnObjects() through script editor console, result is a json file
 CSplitItemUtils
 CSpookyEventBase
 CSportGlasses_ColorBase
 CSpotLightBase
 CSqfDebugWatcher
 CStaminaHolds information about Stamina Consumer
 CStaminaConsumers
 CStaminaHandler
 CStaminaLowFilterBase
 CStaminaModifier
 CStaminaSoundEventBase
 CStaminaSoundHandlerBase
 CStanceIndicator
 CStandardActionInput
 CStatDebugObject
 CStaticConstructionMethods
 CStaticGUIUtils
 CStaticTransmitter
 CStatsEventData
 CStatsEventDeathData
 CStatsEventDisconnectedData
 CStatsEventMeasuresData
 CStatsEventScoredKillData
 CStatsEventSpawnedData
 CStomachItem
 Cstring
 CSuppressorBase
 CSurface
 CSurfaceInfo
 CSurgicalGloves_ColorBase
 CSurrenderData
 CSwapOldAndNewMagazineOld magazine to inventory, new to left hand
 CSweater_ColorBase
 CSwitchable_Base
 CSymptomBase
 CSymptomManager
 CSymptomSoundEventBase
 CSyncData
 CSyncedValue
 CSyncedValueModifier
 CSyncEntityKillInfo
 CSyncEvents
 CSyncPlayer
 CSyncPlayerList
 CTacticalGloves_ColorBase
 CTacticalShirt_ColorBase
 CTaloonBag_ColorBase
 CTentBase
 CTestClass
 CTestFramework
 CTextWidget
 CTFModule
 CThirstSoundHandlerBase
 CTimer
 CTimerBaseSimple class for fading Widgets
 CToggleAnimations
 CToolBase
 CTorch
 CTraceContactCollision and tracing WARNING: Non-managed, needs manual delete call, should not be ref'd
 CTrackSuitJacket_ColorBase
 CTrackSuitPants_ColorBase
 CTransmitterBase
 CTransportBase native class for all motorized wheeled vehicles
 CTrapBase
 CTrapSpawnBase
 CTrialServiceTrialService is used to query if the game is trial version or not
 CTriggerEffectManager
 CTriggerInsiderThe object which is in a trigger and its metadata
 CTripwireTrap
 CTruck_01_Base
 CTruck_01_Chassis
 CTruck_01_Covered
 CTruck_01_Door_1_1
 CTruck_01_Door_2_1
 CTruck_01_Door_Hood
 CTShirt_ColorBase
 CTTsKOJacket_ColorBase
 CTurnItemIntoItemLambda
 CTurnItemIntoItemLambdaAnimSysNotifyLambda
 Ctypename
 CUADamageApplied
 CUAIDWrapper
 CUAInput
 CUAInputAPI
 CUAInterface
 CUAMaxDistances
 CUAQuantityConsumed
 CUASoftSkillsWeight
 CUATimeSpent
 CUAWaterType
 CUIManager
 CUIPopupScript
 CUIPropertyAttachment
 CUIScriptedMenu
 CUIScriptedWindow
 CUIWidget
 CUKAssVest_ColorBase
 CUndergroundAreaLoader
 CUndergroundTriggerCarrierBase
 CUniversalTemperatureSourceDebug
 CUniversalTemperatureSourceLambdaBase
 CUniversalTemperatureSourceSettings
 CUshanka_ColorBase
 CUSMCJacket_ColorBase
 CUSMCPants_ColorBase
 CUUIDApi
 Cvector
 CVector2
 CVegetationSound
 CVicinityItemManager
 CVicinityObjectsObjects in vicinity - extended with secondary object which is parent of that Object
 Cvobject
 CVONManagerManager class which handles Voice-over-network functionality while player is connected to a server
 CWaterLevelSettings
 CWaterLevelSnapshot
 CWBModuleDef
 CWeaponScript counterpart to engine's class Weapon
 CWeapon_BaseShorthand
 CWeaponActionBaseAction executed on transition just between OnExit from old state and OnEntry to new state
 CWeaponChamberFromAttMag
 CWeaponChamberFromInnerMag
 CWeaponChambering_Base
 CWeaponChambering_Cartridge
 CWeaponChargingCharging of weapon without ammo to be chambered
 CWeaponDebug
 CWeaponEjectAllMuzzles
 CWeaponEjectBulletMultiMuzzle_Cartridge
 CWeaponEjectCasing
 CWeaponEjectCasingAndChamberFromAttMag
 CWeaponEjectCasingMultiMuzzle
 CWeaponEventAnimation
 CWeaponEventBaseSignalize mechanism manipulation
 CWeaponFire
 CWeaponFireMultiMuzzle
 CWeaponFSMWeapon finite state machine
 CWeaponGuardBaseGuard on a transition from state to state
 CWeaponManager
 CWeaponParticlesBase
 CWeaponReplacingMagAndChamberNextReplace current magazine with new one
 CWeaponStableStateWeapon's stable state (i.e. the basic states that the weapon will spend the most time in)
 CWeaponStartActionSimple class starting animation action specified by m_action and m_actionType
 CWeaponStateBaseRepresent weapon state base
 CWeaponStateJammedHandle jamming state set jam/unjam state for weapon
 CWeaponUnjammingUnjam submachine
 CWeaponUnjamming_Cartridge
 CWeather
 CWeatherPhenomenon
 CWeightDebugData
 CWell
 CWellies_ColorBase
 CWidget
 CWidgetLayoutName
 CWinterCoif_ColorBase
 CWomanSuit_ColorBase
 CWoolCoat_ColorBase
 CWoolGloves_ColorBase
 CWoolGlovesFingerless_ColorBase
 CWorkbench
 CWorkbenchPlugin
 CWorkbenchPluginAttribute
 CWorkingBoots_ColorBase
 CWorkingGloves_ColorBase
 CWorldContainer_Base
 CWorldDataKeeps information about currently loaded world, like temperature
 CWorldEditorAPI
 CWorldEditorTool
 CWorldLighting
 CWrittenNoteData
 CZmijovkaCap_ColorBase
 CZombieBase
 CZombieFemaleBase
 CZombieMaleBaseBase class for eatch Infected type